Font from the ingame marquee display of "Barcade Brawl", a 2015 game by yours truly. This was made to look like the system fonts from old arcade boards, PC microsystems, etc. It's 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width.
This makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
The original supported English only. I've added support for Dutch and German for the time being...
A style of writing based on Orcish architecture, culture, and mythology. The main design rule was "no diagonals".
Original size: 6.75pt (use multiples of this size for pixel perfection)
Recreation of the pixel font from Namco's "Fighter & Attacker" (aka "F/A", 1992). Only the characters present in the game's tile set have been included.
A busy and sometimes harsh-looking stencil design. It has a structural asymmetry which I think gives it a casual look.
Check out the Pixel view! It looks a bit like a light-up marquee.
Experimental 5x3 font. This went through quite a few iterations! The result is surprisingly readable, but still not quite something I'd want to use as a chat font.
In making this I did my best to avoid compression and truncation, trying instead to use the interpretation of light as my guide. Many glyphs don't look much at all like what they represent, but as my eye glides over them, they make sense and I read them without issue.
A compressed, squareish microfont. 4x4, monospaced, no wasted matrix.
I like how this one uses all the space it occupies. Glyphs like ijl1 fill out the words they're in rather than creating voids.
Original size: 3pt (use multiples of this size for pixel perfection)
Recreation of the secondary large pixel font from Irem's "Air Duel" (1990). Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Irem's "Air Duel" (1990). Only the characters present in the game's tile set have been included.
A font for a horror project of mine, its supposed to look slightly off, which it does, only contains basic Latin alphabet and some other fancy symbols, though due to the typefaces general visual style some characters, like the copyright sign, yeng, currency sign and things are not exactly easy to recognise as themselves so really, this font is only good as a fun little thing, not be used in a serious situation were those characters might actually see use. Some of the Greek characters are used to, but they are just funny icons that could be used for decoration, and are illegebel as letters let alone Greek characters. Was also my first font, so, its not brilliant looking.
Experimental sliced sans serif. My goal here was to make a design which would result in an extremely compact and durable physical stencil. If any readers end up constructing this stencil, I'd love to see it! I don't own any CNC tech myself...
1.3 - added More Latin and Google Fonts Basic bands.
1.2 - added uppercase, changed name to "Aegris Stencil".
1.1 - edited for more readability at small size. Glyphs with enclosed loops were altered so that the "movement" of the segments always runs clockwise.
1.0 - released.
Font made for the title cards of a particular amateur movie!
(Hint: It's called "Terminatrix")
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
A font made by request for an author of custom Warhammer 40K modules. This is also in some ways a continuation of ideas present in "Space Wham".
This started out as something diamondy and piratey, then turned a bit gothy before finally becoming a bit tridenty or perhaps even braziery. Ya feel me? I'm comin' atcha LIVE from this font description box.
This works best as a display font for short phrases. The name comes from the story by George G. Toudouze. If you went to public school in the USA, you've likely read the story.
A squareish and vaguely futuristic pixel design! It is not monospaced but still has a very "terminal" look about it.
Original size: 5px (use multiples of this value for pixel perfection)
A font made for a friend's board game!
This gives me a strong "film credits" feeling with its high impact and simple geometry.
A variant of Micro Machina which is made to be more open, more consistent, and simpler in geometry than the original.
Having become accustomed to reading the original Micro Machina, I'm not sure if this version is actually more readable or not. Some might prefer it...
A vaguely Russian-looking font which is used in various media relating to The Boris Barkov Show.
A "Connect bricks" font.
It's called linestrider because the outline strides across the inline on both sides. It also reminds me of the courses that are drawn for line-following robots.