this is the battle text and menu font, since i cant find the normal dialogue font or tobias's dialogue font in my sprite ripper. i'll make them as soon as i do
VHS style font based on the JVC character generator, as seen in the JVC GR-C1 camera manual. Some tweaks for spacing and a few additional glyphs also included.
Free to use however you like. Originally created for use in the game Super VHS: https://store.steampowered.com/app/2344680/Super_VHS/
font for the Quat language. note that:
the letter for /ɨ/ is mapped to the character Y
the letter for /j/ is mapped to the character J
the letter for /ʃ/ is mapped to the character H
the "number start" & "number end" symbols are mapped to [ and ] respectively
the letters can't connect; i don't want to manually draw out every syllable
A modified version of RPG Font optimised for tilesThis is a clone of RPG Font
I find there is a particular charm in the crudeness of some solutions compared to subsequent iterations or other 5x7 pixel fonts (see, for example, the numerals and |C|U|Y|).
I reproduced only the characters shown in the aforelinked image, placing them in what I considered to be the appropriate Unicode place.
I tried to look for some more glyphs (comma anyone?) but failed to find reliable sources.
This font was taken and recreated from popular Tetris clone Heboris. This font has also appeared in Nullpomino. Lowercase characters are symbols taken from the font as well, plus some custom ones.
Based on a font identification request over at Typography.guru.
Only |J|Q|Z| are done from scratch, but most letters still needed some interpretation in order to choose what to keep as a detail and what to discard as just an artefact.
As per the samples available, it's just uppercase (plus the lonely lowercase |c|).
It is possible that the original wasn't a pixel font after all, or that the pixels weren't square, and probably it had a higher resolution than 13×13.