A design that combines decolike asymmetry with a double line concept. It also incorporates some experimental methods to unify the wider glyphs (mw@#™, etc.) with the others, by allowing the middle sections of these letters to have both the single and double lines. This results in a look that is at times architectural and at other times almost like loopy cursive.
The original turned out to be great for vector design, but didn't always play well with stroke outlines. So I made this.This is a clone of Graphene
A semi-hollow pattern fill version of Graphene. Made for a friend.This is a clone of Graphene Black
V0.2.6: Finished Cyrillic.
A small scale faux-bezier design with a cutout-esque look. It offers different advantages at different sizes. Most glyphs are legible down to 4pt.
As this design evolves, it gives me an increasing "board games" feeling. This design seems very well-suited for board game parts, especially cards and smaller plastic pieces.
This has a few notable design features:
- Asymmetry helps keep letters like bdpq from being confused for one another
- Serifs and flags accomplish the same thing for groups of similar letters such as ce and ftſ
- Semiserif style helps reduce the need for kerning to almost zero
- Simplified polygons and counter shapes help pixel optimization
See also:Cartoon Riot
Lunais, but with many extraneous details omitted.
A novel Connected Outline design with spiral-like tendencies.This is a clone of Lunais 2
A miniaturized version of Madufaros with many subtle aesthetic changes.
I may condense it further, by removing certain details (such as the backs of "f" and "t" along with the projecting front part of "l"), but I'm satisfied with it as-is for now... more testing must be done...This is a clone of Madufaros
Experimental font made with the new half-arc bricks. It reminds me of striped candy, but also looks like tape reels or machine gaskets!
A multiline pattern-fill design that looks like fish scales. It is a very functional multifont, especially at smaller sizes.
The spurs, stems, and line motion add subtle detail to help identify each letter. Additionally, some custom bricks are experimentally combined with the macaroni bricks to preserve the pattern while also forming the curves.
A continuation of Tangereen. This version took a lot of figuring out and a lot of changes, both aesthetic and structural. I managed to make it different from other double-line designs like Glitzfang and Junglira while still keeping it simple and cute.This is a clone of Tangereen
Pixel prototype of a font for an upcoming game being developed by yours truly. This will likely be used, but only for flashbacks and dreams. The normal ingame font may be a high-res version of this, or something different - tests are still being done to determine this.
English only for now, as there are no plans to localize the game myself.
"Madufaros" = "daughter of Madu".
Original size: 9pt (use multiples of this size for pixel perfect rendering)
A design with small caps... by which I mean the caps are lowercase :D
I took the line width variation of Art Deco fonts and turned it 90 degrees to create something bottom-heavy. The result looks really technological and reminds me of 1980s PC microsystems like the Sharp x86000, BBC Micro, Dragon32, and so on.
Mildly quirky serif font made for the signage/logos of a certain event. Limited character set.
Version 1.1 - Added Polish.
A font for times when Immersive Mode is turned off. This is used for documents and signage within the Euphedoran Extradimensional Research Institute situated in Euphedora, Greater Azwelkeland, Planet Ashr within ESOSVM.
EERI is known for Fengmiao Fukota, Salva Dheen and Triste Marinan, three of ESOSVM's most-learned and chronologically oldest AI characters. The lattermost of these is often consulted (through a software called MIDAS) for analysis which I use to improve the readability of certain fonts.
An experimental pattern-fill design. Check it out at 2x Pixel size!
Supports Dutch, English, and German at present.