A combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
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- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
A highly exclusive language used by people on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for private documents and old government records, and its brother language Eudastiphos Hand is used for public court documents.
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Calystiphos Hand is much simpler than its brother language, despite looking much more complicated. Each glyph refers to highly specific concepts and so it is most used to record time-tested, factual information rather than stories or fiction. However, these glyphs can still be considered as runes, as each one is host to whole mysteriums of information and idiomatic knowledge which have been associated with it.
Bysoncians use a base-8 system of numeracy. 9 would thus be written as 81, 10 as 82, etc. There is no numeral 9.
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Calystiphos is the Ashrian god of siroccos. The simplest way to put it is to say that he represents the "yin" of the pantheon.
Wood-engraving script used by Ajurru people of Planet Ashr within my video game series, "Endless Sea of Stars". This script dates from 2010, when I first created the Ajurru within the simulated metaverse, ESOSVM. This is iteration 27 of the script, the one which appears in countless forms within the original ESOS story.
This script was designed for Ajurru scribes to show their skills with stone tools. Thus, it contains an immense number of curves and right angles. Most Ajurru consider this script to be overly-ornate, and so it is mostly used in a traditional context - for government records, memorials, and the like.
The "G" from this script is also the inspiration for another font, "Wall Dye".
Written language of the Skalmish, people within my simulation ESOSVM. These were the people initially used to colonize the universe "Rskalmwayt" wherein several stories take place, including Dheen's Folly and Trap Farmer Brer Brah. 5132 random selections were taken from Oinai stock and placed on Planet Fyromr, and their descendants became the Fyromrese. Tandem AIs then began to refine and alter remnants of Unified Oinai language into this.
Glyphs of this style can be seen on cave walls, objects, signs, records, etc. dating up to the time when I began to intervene in the workings of the Rskalmwayt simulation (ESOSVM Canonical Year 16573440000). They were always pixel art - no high-res renditions of these shapes were ever created, so there's ample room for reinterpretation.
Like most Runic languages (including Elder Futhark), these glyphs have a specific ordering associated with them. Additionally, in written Skalmish the glyphs which make up a word are always written in alphabetical order. Glyphs have no associated sound components. They were used to record gestural communications, so there's no way to speak them. Had this language been spoken, however, it probably would have used a priority-based system wherein certain glyphs were pronounced before others or preferentially stressed. Kind of like Thai language, but way more convoluted.
Reks Fel Abugida expanded to include numbers, & more punctuation.
1-9= b, d, f, g, h, j, k, l, m with a dot below. 0=z with a dot below ? is 'd' with a dot below, from the Esperanto word for question, "demando". Exclamation point is 'd' with a dot below the top line. 'C' & 'k' are 'd' with 1 & 3 dots in the middle inspired by Arabic.
This is a clone of Reks Fel Abugidaa font used to write the belvar script. and yes, it does look very out of place... i wish i could make fonts with opentype features or something like that.
how to write:
A - labial base
B - coronal base
C - dorsal base
D - radical base
E - laryngeal base
F - bilabial/dental/palatal/pharyngeal append
G - labiodental/alveolar/velar/epiglottal append
H - palato-alveolar/uvular append
I - retroflex append
J - nasal marker on right
K - nasal marker on left
you get the idea.
This is a clone of The First FontStructionThe script of the gods. Produced for the project Sephira Tale: Reclaiming the Light. Inspired by Anglo-Saxon Runes and the Ethiopian Ge'ez script.
Here are some notes on the orthography:
'C' is mapped to the /x/ or /ç/ sound, the voiceless velar fricative.
'Q' is mapped to /tʃ/, the voiceless postalveolar affricate.
'X' is mapped to /ʃ/, the voiceless postalveolar fricative.
The voiceless dental fricative /θ/, as in 'thorn' is mapped to the letter that appears when you enter 'þ'.
The voiced dental fricative /ð/, as in 'the' is mapped to the letter that appears when you type 'ð'.
Optionally the 'D' or 'Z' can also be mapped to this sound in some contexts.
The cluster 'tion' that appears at the end of words can be rewritten as 'xun'.
When writing for the 'qu' cluster, use 'kw', 'ku' or 'kv' instead.