- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.
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Original size: 5.25pt (use multiples of this value for pixel perfection)
Wood-engraving script used by Ajurru people of Planet Ashr within my video game series, "Endless Sea of Stars". This script dates from 2010, when I first created the Ajurru within the simulated metaverse, ESOSVM. This is iteration 27 of the script, the one which appears in countless forms within the original ESOS story.
This script was designed for Ajurru scribes to show their skills with stone tools. Thus, it contains an immense number of curves and right angles. Most Ajurru consider this script to be overly-ornate, and so it is mostly used in a traditional context - for government records, memorials, and the like.
The "G" from this script is also the inspiration for another font, "Wall Dye".
Here is my version of a serif Eriseci alphabet. It is the same format as the previous Eriseci font which this was cloned from, so for use of this font please referrence that one. I hope you enjoy :D
This is a clone of Eriseci AlphabetHere is my first conscript font on Fontstruct. Alphabet 1 is an alphabet I created from various inspirations to function for most European languages using the Latin alphabet. This is not however the first alphabet I have created in general. I hope you enjoy the alphabet.
I got this crazy idea that I wanted to create a script that looked like it had been created by tiny pastel horses (you're allowed to laugh). My inspiration comes from the Burmese script and a few other closely related ones that all kind of look like hoof prints stringed together at different angles.
There was just one problem: FontStruct doesn't do these circular letters. So I used FontStruct to create a prototype with mostly 5×5 and 7×5 letters to make the most out of the rounded corners.
Once satisfied I set out to find a bunch of tools to create "real" fonts. Inkscape and Fontforge looked like the perfect combination for a cheapskate like me. Designing the letters in Inkscape was easy since they consist of a few standard elements combined at different angles. These elements in turn mostly consist of circle sectors merged together. Fontforge on the other hand is a constant source of frustration. The constant crashes are the least of my problems. Paths that are imported will contain several errors that need to be fixed and however hard I try I can't seem to adjust widths and bearings in a way that makes sense.
Currently the script takes about 90% of its letters straight from Burmese while the vowels are more closely inspired by Shan. The script is used to write English phonetically and works as a not-really-an-abugida. There's no inherent vowel and it thus works more like Tolkien's Tengwar. Initial consonants are written as conjuncts while final consonants are mostly written as a linear sequence. The twelve vowels of RP have been merged into ten. There are two sets of vowel diacritics: the regular ones based on Shan and the overly cutesy ones consisting of hearts, gems and celestial bodies.
Todo: Thicker letters. Larger diacritics and increased distance. My own set of letters using the same basic components – possibly featural but probably not. Proper metrics. Kerning. Ligatures. Learn AAT and/or Graphite.
Elae (Ayl-ah-ay) is a test font for a commission for a friend. It was easier to play with the shapes and finalize them a little on fontstruct before I switched to Illustrator and FontLab. It lacks a lot of characters as the commission only called for basics. The vowels are set up to function as diacritics with the capital vowels being used for standalone, initial, and multiple vowel sequences. i.e.; font = font, rogue = rogUe, edict = Edict, acoustic = AcOustic. Sample text looks best at pixel. New characters may be added by request.
Liyahu is a constructed language created by Xay Voong during the development of a role-playing video game. The core concepts are based on the trinity entities mind, body, and soul. The philosophy is elemental, rational, metaphysical, semantical, structural, straightforward, compact, and concise. Full description of the language and script can be found at http://shenafu.com/smf/index.php?topic=94.0 This font not really meant to type English, although it's not prohibited. Since the Liyahu alphabet has 36 letters, this font uses all 26 lowercase and 10 uppercase letters. It also contains all 10 digits, space, comma, and period. The percent sign shows the official Liyahu logo, with all trinity symbols in their proper places: mind at top, body at left, and soul at right.