A script for the Larimin language by Olga Laedel
(neither the language nor the script belong to me)
h is /ʍ/, q j are /ʃ ʒ/, 8 9 are /θ ð/ since the language is base 8
' is umlaut, ` is nasalisation, ~ is both
. is end of sentence, "," is octal comma, : is end of paragraph, - is hyphenation sign
Recreation of the large pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Note that the "&" character is wider than 8px - in the game, it uses 4 separate 8×8 tiles. In this recreation, the character width is nonetheless set to 8px, with the ampersand overlapping the following letter (usually, a space character) by one pixel.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Monster in My Pocket" (1992) on the NES.
This font was reused, with some variations (most notably on the "Q", "5", "W", "Z", and the punctuation marks), for "Batman Returns" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
For years I was seeking the font used by Channel 9's Wide World of Sports (Australia) from c.1980 up until 1992. I've expanded it to a full alphabet but not happy with characters with diagonals. And the W should be proper diagonals, but I can't get that right within FontStruct's constraints. Anyway, cricket fans, here you go... super effort, that. Use @9 to make your own Channel 9 logo.
Luminator bus sign, destination font, resolution 8X14. "Dotmap" variant for pixel-for-dot purposes.
This is a clone of Luminator 8X14TLuminator bus sign, destination font, resolution 8X14.
This is a clone of Luminator 8X14Luminator bus sign, destination font, resolution 7X13. "Dotmap" variant for pixel-for-dot purposes.
This is a clone of Luminator 7X13