a(b)cd / e(f)gh / i(j)kl / m(n)op / q(r)st / u(v)wx
2007 Dec 31
This is a clone of epetytyAAD48ia(b)cd / e(f)gh / i(j)kl / m(n)op / q(r)st / u(v)wx
2003 Aug 14
This is a clone of epetytyAAA28ia(b)cd / e(f)gh / i(j)kl / m(n)op / q(r)st / u(v)wx
2008 Jan 01
This is a clone of epetytyAAE48ia(b)cd / e(f)gh / i(j)kl / m(n)op / q(r)st / u(v)wx
2007 Nov 10
This is a clone of epetytyAAF48ia(b)cd / e(f)gh / i(j)kl / m(n)op / q(r)st / u(v)wx
2004 May 16
This is a clone of epetytyAAK24iI have created the most cursed font
lore: o got corrupted and somehow the other vowels tried saving them, but they instantly got corrupted. W fought too, but only half was corrupted. m, n, 3, 4, 8, & 9 were not trying to get in this so they were trying to get out. Suddenly, drones shot below their feet. The letters all got smaller, but half of the drones were too strong so they instantly corrupted them. the other letters have cramps, & the symbols were not intact so they were gone.
This is my first time creating a colored font. I like the nautical flags and thought make a font out of them would be a good idea. I added the numerical flags as well.
A - Alpha
B - Bravo
C - Charlie
D - Delta
E - Echo
F - Foxtrot
G - Golf
H - Hotel
I - India
J - Juliet
K - Kilo
L - Lima
M - Mike
N - November
O - Oscar
P - Papa
Q - Quebec
R - Romeo
S - Sierra
T - Tango
U - Uniform
V - Victor
W - Whiskey
X - Xray
Y - Yankee
Z - Zulu
Recreation of one of the pixel fonts from Beam Software/Playmates Interactive's "Jim Lee's WildC.A.T.S.: Covert Action Teams" (1995) for the SNES.
This font is used primarily for the enemy names during the game.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Aa: Argentina, Australia
Bb: Brazil, Bangladesh
Cc: China, Canada
Dd: Germany, Denmark
Ee: Spain, Ethiopia
Ff: France, Finland
Gg: Greece, Ghana
Hh: Hungary, India
Ii: Italy, Indonesia
Jj: Japan, Jamaica
Kk: South Korea, Kenya
Ll: Latvia, Lithuania
Mm: Mexico, Malaysia
Nn: Norway, Netherlands
Oo: Oman, Austria
Pp: Poland, Pakistan
Qq: Qatar, Guatemala
Rr: Russia, Romania
Ss: Sudan, Saudi Arabia
Tt: Turkey, Thailand
Uu: United States, Ukraine
Vv: Venezuela, Vietnam
Ww: Belarus, Sweden
Xx: United Kingdom, Israel
Yy: Yemen, Iceland
Zz: Zambia, Zimbabwe
I will add more in the future...
Opening Day of Marvel's Shang-Chi movie!!!! It's Marvel's first solo Asian superhero movie and it takes place in the SF Bay Area? Sign me up! Couldn't miss posting this today, although it was running late. Also coming off an Avenger's high after spending a week in Disneyland's Avenger's Campus.
This is a cloneClone Of Daymarius' Pac-Man Logo Font, Added a few more glyphs, (i had to copy paste and cut because i don't have patron)
This is a clone of Pac-Man LogoRecreation of the pixel font from Namco's "Splatterhouse 2" (1992) on the Sega Mega Drive / Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Splatterhouse 2Recreation of the alternate small pixel font from Nintendo's "Super Metroid" (1994) on the SNES.
The numbers are used in the game itself (for the energy, rocket, and bomb counters). The letters are used for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Note that the "Q" and "Z" didn't feature in the credits, so they're my custom additions.
Apart from these, only the characters used in the game have been included.
This is a clone of Super Metroid (Small Alt) (SNES)One of my older ideas. A font where you can basically change the colors to get a different nation (this one is Belgium) that uses vertical triband flag. Not sure if I should publish every country one-by-one though. What do you think?