A recreation of the font from The P'radikus Conflict on NES. A fairly unknown game by the infamous developer Color Dreams, known for their unlicensed NES games.
The original font was all uppercase and had very little punctuation so I added the rest myself trying to match it design of the original as best as I could.
Recreation of the pixel font from Natsume's "S.C.A.T.: Special Cybernetic Attack Team" (aka "Final Mission", "Action in New York", 1990) on the NES. Only the characters present in the game's tile set have been included.
Recreation of Bally Midway/Data East's "Rampage" (1988) on the NES.
In the game, the comma is constructed from two separate tiles, aligned vertically. In this recreation, these have been combined into a single character. As a result, this font has an overall height that's larger than 8 pixels.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from KID/VAP's "Doki! Doki! Yūenchi: Crazy Land Daisakusen" (aka "The Trolls in Crazyland", 1991) on the NES. Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Teenage Mutant Ninja Turtles III: The Manhattan Project" (1991, released in Japan as "Teenage Mutant Ninja Turtles II: The Manhattan Project") on the Famicom/NES.
This tile set originally included only a partial set of hiragana and katakana characters - these have been extended a bit in this recreation to make it more useful, but it's still not 100% complete. In the tile set, the dakuten and handakuten are separate tiles. In this recreation, characters that use them are pre-combined into a single glyph.
The original tile set was, oddly, also missing the latin "Q". This has been added here for completeness.
Apart from this, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Monster in My Pocket" (1992) on the NES.
This font was reused, with some variations (most notably on the "Q", "5", "W", "Z", and the punctuation marks), for "Batman Returns" (1993) on the SNES.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Technōs/CSG Imagesoft's "Super Dodge Ball" (1988) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Nekketsu Kōkō Dodgeball Bu (Famicom)Recreation of the pixel font Zippo Games/Rare/Acclaim's "Wizards & Warriors III: Kuros: Visions of Power" (1992).
Very similar to the font used in "IronSword: Wizards & Warriors II" (1989), but with a subtly modified "Q", and different punctuation and numbers.
Only the characters present in the game's tile set have been included.
This is a clone of IronSword: Wizards & Warriors IIThe Serif Font As Seen In Kirby's Adventure (NES).