Main text font used in Star Wars: X-Wing, (C) 1993 LucastArts Entertainment Company, and Star Wars: TIE Fighter, (C) 1994 LucasArts Entertainment Company, as well as on the main menu screen for Agents (players) and Missions (game levels) for Star Wars: Dark Forces, (C) 1995 LucastArts Entertainment Company.
Recreation of the coloured pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see Super Star Wars (SNES).
Only the characters present in the game's tile set have been included.
This is a clone of Super Star Wars (SNES)Recreation of the pixel font from Sculptured Software/LucasArts' "Super Star Wars" (1992) on the SNES.
The font was reused in "Super Star Wars: The Empire Strikes Back" (1993) and "Super Star Wars: Return of the Jedi" (1994).
Only the characters present in the game's tile set have been included.
Font used in the menu screens, Kyle Katarn's PDA, and subtitles from Star Wars: Dark Forces, (C) 1995 LucasArts.
While there have been at least 2 previous recreations of this design (Peter 'The Hutt' Klassen's "DFFonts 1.5" FON fonts and James 'Burning Gundam' Milne's "Katarns PDF"(sic) TTF font) -- as well as a FontStruction from 2008 (Magic_Al's "Rebel Agent PDA Classic," based on Klassen's FON fonts) -- this is a wholly original version based on recent screencaptures and an FNT export.
The PDA / menu font used in the game isn't generated from a file within the game's resources; they are actually pre-rendered static images in the game's art assets. As a result, the spacing between words and after punctuation is highly variable in these pictures. Most of the spaces appear to be either 3 or 4 pixels wide (or combinations thereof for doublespaces); the width of 3 pixels was chosen in this font because 3-pixel spaces occur more frequently in the images than 4-pixel spaces do.
(And in a pre-rendered video cutscene used for Jabba the Hutt's speech subtitles, the spacing widths of the PDA font vary anywhere from 3 to 6(!) pixels.)
The numerals 1–3 used in the PDA screens were also located in an FNT font file containing 0–9. They are used with the game's mapping system, along with a 'standard' S for maps containing 'sub-levels' (which I have placed in the $ position). So, the numerals are now finally screen accurate for the first time in any version. While the apostrophe (') was reversed in-game, it has been corrected here; the original apostrophe can be found in the grave accent (`) position. The mission task's bullet point (a hollow circle) is located in the @ position.
The exclamation point (!) is found only once, in a single line of Jabba's subtitles (previously mentioned above). However, the dot of the ! dips _below_ the baseline in the video. I have corrected it to rest upon the baseline, matching the other punctuation; for sake of completeness, I've included the original 'lower-dotted' version in the More Latin section.
Clone of LucasArts SCUMM - Menu. Shadow of the Menu font used for two-tone effects in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Some characters have been modified for a better presentation.
This is a cloneClone of LucasArts SCUMM - Menu. Solid menu font used in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Some characters have been modified for a better presentation.
This is a cloneClone of LucasArts SCUMM - Subtitle - Roman. Outline font used in the cut scene subtitles in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Touched-up numerous outline flaws. Modified characters: L, general shape of "a" letters, ring above å New Characters: ' ; Note that you will have to DOUBLE the font size of the Outline TTF if you are using it together with the Solid TTF version. Just one of those FontStruct quirks that will hopefully be addressed in the future (where outline TTFs are rendered at 1/2 the size of the solid TTFs).
This is a clone of LucasArts SCUMM - Subtitle - RomanClone of LucasArts SCUMM - Credits. Alternate characters for the credits typeface in "Indiana Jones And The Fate Of Atlantis", (C) 1992/1993 LucasArts.
This is a clone of LucasArts SCUMM - CreditsClone of LucasArts SCUMM - Outline. Solid typeface used in "Indiana Jones And The Fate Of Atlantis", (C) 1992/1993 LucasArts. Now you can fill in the outline version!
This is a clone of LucasArts SCUMM - Outline