5002164
Published: 3rd May, 2024
Last edited: 4th January, 2012
Created: 21st June, 2011
Monospace font used for menues and such in original SNES version of "Chrono Trigger" with extended character setsThis is a clone of Trigger Bold
9411172
Published: 25th July, 2012
Last edited: 21st August, 2014
Created: 23rd July, 2012
Recreation of the font used in Squaresoft's "Final Fantasy II" (1988) on the NES, with the addition of a few custom characters to make it more useful.
1552905
Published: 30th July, 2012
Last edited: 30th July, 2012
Created: 29th July, 2012
Recreation of the main font used in Square's "Final Fantasy III" (1990) on the NES. With the exception of two minor additions, only the characters used in the game (and present in the ROM) have been included. In addition to regular characters, the game itself uses a series of special ligatures ("il", "ll", "li" and special combinations with the aprostrophe, like "I'") that are not included here for "semantic purity". Note also the special -1px spacing on the "T", "t" and "@" characters - this was done in order to avoid having all other characters lead with an empty pixel column and therefore keeping it compatible with my Nintendoid 1 and 2 generic fonts for NES.
4202092
Published: 27th March, 2012
Last edited: 27th March, 2012
Created: 23rd March, 2012
This is the in-game text from Xenogears on the Playstation 1. Most of the extended characters I had to create new.
The original bitmap font used two colors to give the text an outline. This font contains only the outline, which makes it look correct on solid surfaces. If you use it on a transparent surface you will need to fill in the letters manually.
(C) 1998 Squaresoft.
723915
Published: 3rd May, 2024
Last edited: 20th September, 2014
Created: 4th August, 2012
Ah, Square's "Chrono Trigger" (1995) on the SNES has not one, but two separate fonts on the go. This is the monospaced font, used for the menus and battle screens.
I've expanded the special characters a bit to make it a tad more useful, keeping the (slightly jarring, thin, anemic, and not quite vertically balanced) style of the original.
UPDATE: fixed a few stray pixels to more closely match the original, based on the actual game ROM.