An abhorrent, infernal creation I whipped up in half an hour while very sleep deprived.
I am making an RPG and require a font for numbers that are as thin as possible so they can be put on an extremely low res viewports while taking up very little width, but also count numbers in the millions.
So, I present you... 2x10 ImSorry
-It reserves an extra pixel for spacing only because god himself could not make a pure 2 pixel wide, monochrome font legible without rewriting history.
-The difference between a 1 and a 7 is whether or not the top left pixel has completed it's pullup.
-The difference between a 4 and a 9 is whether or not the bottom left pixel has killed itself.
-The 8 is completely indecipherable without context clues.
-And I journied deep into the archives of heretic languages and dead cultures to try and figure out how to make a 0 look good in two pixel width, only to settle on simply evicerating the glyph and making an entirely new one.
I am.... probably not going to use this, as I've come to the realization that making a font 3x3 and stacking numbers on eachother may be a more efficient use of space. Or I could just allocate more space to the numbers.
It was fun to make tho.
May be very useful when people start putting computers in chopsticks.
Hexadecimal font... but in hexagons? Extended version may come.
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these are the start of a set of topologically distinct unique characters.. the figure that looks like an 8 is actually just 2 circles connected... circles are identified as any closed shape that has its corners "clipped off" ie it goes accross diagonals as well as straight lines.. any morphing of a glyph is allowed according to a set of rules which I will give... if any one shape can be morphed into another following this given set of rules it can be said to be identical... the rules are as follows... a bend or turn in a line is considered to be a change in the shape, lines that are attached to a shape ie a circle or a line can be moved around and repositioned but two seperate lines cannot be made into one, a line that is bent in one ore more places cannot be unbent and must remain bent in its given orientation... a mirror image of a shape and a shape cannot be turned into one another so are considered to be seperate distinct symbols.. any number of closed shapes may be connected together and they cannot be squashed say into lines etc but they can only be repositioned so long as its basic topological structure remains the same.. those are the rules in a nutshell... now I feel that it would be good to arrange all of the glyphs in order from the ones that use the fewest strokes or marks to create , as those would be the fastest and easiest to write...If I have made any errors or ommisions with regards to this please let me know.. thank you.