3602095
Published: 4th December, 2013
Last edited: 11th April, 2023
Created: 15th September, 2013
This is a font that is cloned from the text that appears in old-school video games made by software companies including, but not limited to, Atari, Namco, Nintendo, Taito, Konami, Sega and Hudsonsoft. It authentically adheres to 8x8 grid-like limitations while at the same time being legible, easily understandable, functional and practical. This font version sacrifices most accented letters in favour of a number of ligatures and digraphs so that two characters can occupy the strict space of one letter to allow for more letters to occupy a line (namely thinner letters like I, F, L and T). Use of US-International keyboard configurations helps in the use of these ligatures (I hope where they are mapped is acceptable).
I have chosen letter-forms that are different from many of the letters that are characteristic of the classic typeface--A and V are most obvious--to give it my own spin. I did include the traditional A and V if you still want them, as well as alternates for 0 and 8. The lower-case letters are my own creation.
Insight and ideas for improvement are greatly appreciated.This is a clone
120671
Published: 10th August, 2010
Last edited: 16th August, 2010
Created: 9th August, 2010
These glyphs are intended for producing simplified sheet music for beginning songs and exercises. Scores can be created in text mode with spreadsheet or word processing software. This set is designed for alternative notations such as modified PianoRoll or KlavarSkribo, using a 12-position grand staff (7-5 or 6-6) , with the staff lines running vertically down the page, the pitches spread across. Version 1 provides note heads with finger numbers and some markings for accent, staccato, and rests. Digits 1 2 3 4 5 create solid (black) noteheads with corresponding finger numbers for the right hand (stems right). Digits 6 7 8 9 0 create the notes for left-hand fingers 5 4 3 2 1 (stems left). The capital letters Q W E R T (RH) and Y U I O P (LH) create corresponding hollow noteheads (white). Noteheads are 7 squares wide leaving 1 square between for staff lines.
Comma and vertical bar | provides fractional spacing to align noteheads on 1/2 width boundaries;
Staff lines are entered with brackets and bars. Square brackets [ and ] provide (unoccupied) staff lines (light and dark); Curly braces { and } provide corresponding staff line segments above/below a notehead on the line. For further information, see my MusicBlog at DrTechDaddy.com--under development.
(This is my first attempt; I think I've learned some lessons and am working on "better" versions, but thought I'd post this as an example in case some others want to try similar experiments. Your comments are appreciated.)This is a clone
152281
Published: 20th September, 2010
Last edited: 8th July, 2014
Created: 20th September, 2010
Symbol font of Notehead glyphs for printing musical scores in alternative notation. This system uses a separate symbol for each of the 12 tones in the chromatic scale: gabde for flats; CDEFGAB for naturals; fc for sharps. The symbols are organized in a 4x3 pattern based on the Tonnetz, forming cycles of 4 shapes (orientations) and 3 colors (fill pattern). Staff lines [ | ] _ go down the page; pitches across (see StaffKlavar for more details). Inspired in part by Roy Pertchik's patented tri-color vibraphone.
Example:
http://drtechdaddy.com/wp-content/uploads/st7-5BachWTC1P1.pdf
This is a clone
40640
Published: 24th January, 2010
Last edited: 24th January, 2010
Created: 24th January, 2010
Some letters come with a small underskore at the end. A great font but little extras and no numbers
110470
Published: 29th July, 2015
Last edited: 9th June, 2015
Created: 26th May, 2015
Replacement for StaffTonnetz1b--qv for more details.
12 Chromatic shape-note noteheads for musical notation; 3,4 pattern is based on Euler's Tonnetz.
Rescaled for use with Font Squirrel.
also contains alpha-release dozenal digit glyphs This is a clone