Still incomplete, feedback is welcome!
It is ideal for semigraphics.
Seven-segment display patterns are mapped to F001-F07F (normal) and F080-F0FF (with decimal point).
I'm not sure if I'd do 1FB3C - 1FB67 on an 8x8 grid.
How can I make the symbols 1FB3C-1FB67 stretch to an 8x8 grid?
woah that's cool
i approve
i hate the first-person pronoun being uncapitalized
Make these 11, then for the other 33, you can either create them with seperate composites, for flip those horizontally and vertically to quickly make them.
"or flip", not "for flip"
@BWM Thanks! I'll add them later.
Added the symbols from 1FB3C-1FB67 in Symbols for Legacy Computing
I reached 1,000 glyphs when adding seven-segment display patterns!
Happy 18th Anniversary, FontStruct!
We have made it so far! FontStruct has retained ease-of-use that will stay continually.
FontStructions in this sample: bloksquare CTCG (top row), pitrix CTCG (number), normalpixel CTCG (latter two rows and "th")
@NCB you said the uncapitalized pronoun i
I'll still continue Symbols for Legacy Computing Supplement.
I still wasn't working on this for a long while.
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14 Comments
I'm not sure if I'd do 1FB3C - 1FB67 on an 8x8 grid.
How can I make the symbols 1FB3C-1FB67 stretch to an 8x8 grid?
woah that's cool
i approve
i hate the first-person pronoun being uncapitalized
Make these 11, then for the other 33, you can either create them with seperate composites, for flip those horizontally and vertically to quickly make them.
"or flip", not "for flip"
@BWM Thanks! I'll add them later.
Added the symbols from 1FB3C-1FB67 in Symbols for Legacy Computing
I reached 1,000 glyphs when adding seven-segment display patterns!
Happy 18th Anniversary, FontStruct!
We have made it so far! FontStruct has retained ease-of-use that will stay continually.
FontStructions in this sample: bloksquare CTCG (top row), pitrix CTCG (number), normalpixel CTCG (latter two rows and "th")
@NCB you said the uncapitalized pronoun i
I'll still continue Symbols for Legacy Computing Supplement.
I still wasn't working on this for a long while.
Please sign in to comment.