STF_DERBY - Condensed Geometric Neo-Grotesk sans.
The idea was to make a typeface design that would suit small point size body style typography.
■ Multilingual support (91 languages)
■ Partial kerning WIP (6739 Pairs and counting)
The fontstruction is a Faux Bezier style approach, to allow the most freedom in shaping the different letterforms and curves.
Font sample is best viewed at 2x pixel size or above for a sharp result.
I hope you like it!
GEO-PROTESQUE - Geometric grotesque typeface
This time I did a attempt to make a typical super rounded geometric grotesque typeface. Which is a very popular style for headline and display text. Although I tried to make a contemporary looking typeface, I kind of remained faithful to plain geometry. This font style is far from unique and could somewhat be compared with that of typefaces such as HAUS Sans, TT Norms and LL Circular
(3 great commercial pro fonts that were made by some great other designers!)
One of the most important rules for this font was to have near perfect circular letterforms in both upper and lowercase. To pull this off properly it required a large grid faux-Bézier approach.Everything else just enfolded along the way. The design, (obviously) a geometric grotesque, but also has a neo-grotesque feel as well. The almost quirky looking letter widths give this a very strong early 1900s feel.
While many letters mostly have even stroke width, upclose you'll notice some stroke width variation is going on after all. This to bring more conttract into certain area's.
The font is optimized for Body-Type in both Digital- and Print-use at very small point sizes. In Digital-display-use it performs crisp even as low as 9pts. (Not bad at all I think)
Needs no explanation ;)
A futurustic typeface inspired by the classic NASA worm logotype.
Uppercase only, no lowercase planned!
What suposed to be a revival of the "1957 Stedelijk Van Abbemuseum, Eindhoven Brabant" poster, original work by Wim Crouwel, actually failed terribly since I never peeked at the original while I made this (thought i had it well preserved in my memory, but seems I did not).
Nonetheless It isn't a bad font I guess, so...
STF_BODIDONE - Classic Didone style display serif.
Ahh sadly due to repeatedly running into a corrupted font when I save newly made changes to it, it eventually catched up with me and tested the limit of my patience.
I have had to painstakingly restore the font 5 times already since I started it.
So I stopped including new characters as well as making new changes to its existing character set. (At least for now)
Too bad because I wouldve loved to see this truly getting finalized.
So at this stage there are still a number of characters that remain in rough condition, and had yet to be further optimized.
The main A-Z alphabet luckily already was close to how I invisioned it, but especially the numerals, symbols and accents still have some rough edges.
Now, forgetting all that, I still think it is not a bad font at all. Everything is there for most common Western-European languages, somewhat still making this a usable font that I shouldn't be keeping in private!
I hope that despite my bad luck this time, y'all still like it.
About this Font:
The idea was to make a classic Didone style display serif that is meant for making clean headline text similar to those often seen in older magazines or newspapers. I set out trying to design a semi-bold & slight expanded looking letterform with thin hairline serifs and strokes. I choose a large grid scale for the extra freedom in custom shaping this provides.
Technique I used in this design:
This font in particular I have experimented with working within a "(asymmetrical-) Grid Scale ratio" ( 1,5:1 ), so, changing only the value for the Horizontal grid scale. (This distorts the grid aspect ratio, and is a great way to discover and experiment with getting new forms and shapes).
The 1,5 : 1 ratio was specifically choosen to keep maths simple, in order to rebuild certain required bricks that build specific slope angles , such as a 45° (which is no longer possible to make from the FS default brick set when using asymmetric scale ratios, unless making composites).
But what this also does is opening up a totally new approach to making shapes, and..becoming quite a surprisingly easy shortcut to get unusual shapes or make variations on these, even with as little as just the rotation of the bricks/selection. (thanks to the distorted aspect ratio) :-).
This is a must try for those who are into large grid designs, fake curves or interrested in experimenting around a little.