This is the Graphical ML version which incorporates different Markup Languages for the different character types.
- Capital letters display with the Uniform Shape Markup.
- Lowercase letters use Small Symbol Notation.
- Numerals include Graphical Unit Measures.
- Punctuation uses Reference Detail Scribble Delineation with Uniform Shape Accent Snippets.
Obviously a display font which will work best at larger sizes, though it can be used smaller down to a certain degree.
7 Comments
The 3d effect was not really intentional though it did kind of turn out a little 3d looking. It is the 'edge' from the name that gives it that effect.
Maybe I will release the other versions without the decorations, and without the 'edge' or decorations (just the clean outlines), and the fill version.
I'm thinking this still needs a little work though?
The problem is shown in the picture above. All versions are done except the fill but I am finding many areas which just won't work inverted (not even through brick-stacking). So I am having to make a lot of concessions that I don't really like. Also having to make those changes to all three other versions so the fill will work for all of them.
My other option is to put it all back how it was and and just make the fill version in Fontlab, where it would work perfectly without these concessions. Or maybe I could finish what I'm doing here and then take the backed up versions from before the changes and do an improved version of the whole family outside of fontstruct.
I sorely wish brick stacking was fully supported and allowed applying Boolean operations with either white or black when stacking bricks. So you could do more than stack black on black, you could subtract one shape from another or add the black area of one brick to the white area of another.
Then what would be ever so perfect is if we could make our own custom bricks and organize them in custom brick sets.
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