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27 Comments
Side note: I made the sample image EXACTLY 700 pixels wide. No more, No less.
The font is good, but the fact that it contains so many lang char sets is simply amazing. Good job gent!
@rTomas Thanks!
I am speechless...................
@Phoenix Thanks!
Fixed the Cyrillic Short U… I thought I had added the breve to the Cyrillic Short U letter, but I must have forgotten…
Many apologies to Belarusian users! If you have downloaded this before, please download it again…
And in the future, I'll make sure there are ABSOLUTELY no mistakes in fonts before publishing…
How did I miss this? It’s ???????! I can’t even preview it because of how many characters there are. I especially like the Hebrew. And where exactly is the Klingon? It seems a little bit less menacing when it’s pixelated!
Under ConScript Unicode Registry (CSUR), They are assigned from U+F8D0 to U+F8FF, under the name "Klingon". But in Unicode, They are simply in the Private Use Area (PUA)…
How interesting! I didn’t know that that registry existed.
Fixed Capital Shwe. I copied the Lowercase into the Capital, but forgot to make it wider and I never noticed it until now…
Also fixed Capital Neutral Yer. I think Undo was the culprit for that one…
Minor update: Fixed ≄ looking like ≃…
Minor Fix: Fixed/Completed "Ღ"… (Did not notice this until now)
@BWM Can you make hiragana and katakana for this font? I made an example:
@Piotrkowy Given the amount of letters there are, this font is pretty much complete as it is (i.e. bug fixes from there-on out), but thanks for the suggestion though…
As this block is unavailable, where did you make the United Canadian Aboriginal Syllabics?
From Dev tools in chrome, I inserted the block/range of letters (in the correct position mostly) to be added to the block list (local side, temporary or indefinitely via override), Fontstruct can save any letter from u+0000 to u+FFFF, even if it isn't normally available…
How do you override block list?
@MetrikEnzyme On Google Chrome in the FontStructor, Open the Dev tools, then go to Sources, and look for the fontstructor.js file (It should be under static.fontstruct.com > js > fontstructor). Once you have done that, locate the data for the charsets (find {name:"charsets",data: ). Once you find it, copy everything inside the quotes (including all = signs), decode that to get a sense of what it looks like. Then create a list of charsets in that format. Once you have done that, encode it back to base64 and set that as the data for charsets. You should save it as a .js file. Add it as an override and click Allow. Then copy the data of the saved .js file into the .js file under Page, and Save for Overrides. (You may need to refresh the page for it to take effect). (If the new charsets do not load, then it probably wasn't in the proper format…)
suhweet
This?
Added Gothic (in the Supplementary Multilangual Plane) although it might not work correctly, but I'm glad we can build glyphs in the other planes… Thanks, Meek! If that is the case, then you can use FontForge and map them to U+10330 to U+1034A.
I also noticed that they display copies of U+0330 to U+034A in the render…
Yeah, and it needs to be fixed.
I Tried To Install The Font.. But Windows (My OS) Says Its Not A Vaild Font File.. What Am I Looking At Here Exactly, BWM?
@Logan2020 It's probably because it contains SMP codepoints (Gothic). Try opening up the file in FontForge and generating the file from there…
FontStruct is probably handing them incorrectly…
The capital "G" looks a little incorrect. Here is how it's supposed to look like: https://i.postimg.cc/9MwkxjP5/image.png
Other than that, great recreation of the Mincraft font!
Where you found Russian ruble symbol?
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