Brick by Brick, the FontStruct Blog

The FontStruct Blog

Competition: Game

News | | October 27th, 2014


Since the early days of FontStruct in 2008, designers have used the Fontstructor editor to create fonts for games. Games designers have a special thirst for original typefaces to use in their interfaces and worlds. An appropriate typeface is central to defining the gaming experience and the branding of a game.

FontStruct is a great tool for realising games typefaces easily and, of course, for free. Modular, grid-based fonts typefaces are often a perfect fit for games especially where the pixel-graphic aesthetic remains important.

Fonts for games are seldom dull and conventional. They are often fun and expressive and sometimes, for example where conlangs come into play, they don’t need to worry as much about legibility as fonts intended for use in other media.

For the new FontStruct competition we’d like you to design an FontStruction on the theme of “Game”. You can interpret the theme as broadly as you’d like, as long as you can somehow relate it to the idea of a game or gameplay. You could create a font for an imaginary or existing game. Your font could be designed for text, pictograms or character sprites. The font itself could be a game! For this competition though, please no recreations of fonts or sprites from existing games.

Remember to tag your entry with “Gamecomp” before the 21st of November and don’t forget to upload a sample image.

Before starting, please read the rules below carefully, even if you are a frequent FontStructor.

Competition Time Period

Tuesday, October 28th 2014 – November 21st, 2014

Competition Rules

  1. You must be a registered FontStruct user.
  2. Your submission(s) must be posted and made “public” between October 28th – November 21st 2014. Although you are encouraged to share your submission(s) at any time between these dates, your FontStruction submission(s) must be public (marked “share with everyone”) no later then November 21st at 11pm PST. Additionally, your submission(s) must remain public until November 30th 2014 in order to give the judges enough time to review all qualifying entries.
  3. Your submission(s) must be tagged with a “Gamecomp” tag. (For fairness, during the competition time period, no FontStruction with the “Gamecomp” tag will be awarded a Top Pick or be available for a Featured FontStruction pick.)
  4. Your submission(s) must be downloadable. If your FontStruction cannot be downloaded, the submission will be disqualified.
  5. Your submission must be a newly published FontStruction. Simply adding the “Gamecomp” tag to an already published font is not allowed.
  6. For each submission, you must post at least one sample image in the comments of the FontStruction.
  7. No letters in each submission can be MORE THAN 48 bricks high.
  8. FontStruct cloning is permitted but the judges will be looking for original work.
  9. You may enter up to three FontStructions to the competition.
  10. This is a friendly competition. Cheering, favoriting and fun banter is encouraged but cruel and uncivil behavior will not be tolerated.
  11. No rules regarding licensing. You may choose any license you like for your FontStruction.

Judging and announcing the winners

All qualifying FontStructions will by judged by the FontStruct staff and guest judges, November 22nd–28th. Three prizewinners will be chosen. One of these will be the FontStructors’ Favorite. Winners will be announced in a FontStruct Blog post on December 2nd.


Each winner will receive

In addition, all winners will have their winning FontStructions posted as Featured FontStructions for two weeks after the winners are announced.

FontStructors’ Favorite

The valid entry with the greatest number of legitimate favorites at 11pm PST on November 28th, 2014 will be one of the three prizewinners.

Spread the Word

Tell your friends. The button floating above every FontStruction is a really quick and easy way to point your friends and followers to your work. Maybe you can drum up some more  favorite s for your entry in that way, or entice some novice FontStructors into the game.


If you have questions just add them as comments to this post.

Fontstructors, Game On!

Header Image, FontStruction Credits: “Yellow’s Foe” by wardaj, and “Medieval Pixel” and “Generic Video Game Font 01” both by Goatmeal.



  1. Aeolien

    Oh wh

    Aeolien — October 27, 2014 #

  2. Aeolien

    Oh, what a great idea! I’m working on creating a game, will be interesting to have a font before the playing pieces :) Thank you for that inspiration!

    Aeolien — October 27, 2014 #

  3. 1saac

    We’ve got nothing to do against REDUX. But I’ll try anyway!

    1saac — October 27, 2014 #

  4. 1saac


    1saac — October 27, 2014 #

  5. Isaiah Garcia

    Time for me to make a game font. ;D

    Isaiah Garcia — October 27, 2014 #

  6. time.peace

    So excited, can’t wait to see what everyone comes up with!!

    time.peace — October 27, 2014 #

  7. escaphandro

    does it have to be a new design for the competition or can i share the ones i already released?

    escaphandro — October 27, 2014 #

  8. Rob Meek (meek)

    @escaphandro It has to be a newly released design.

    Rob Meek (meek) — October 27, 2014 #

  9. elmoyenique

    Welcome the new Gamecomp and welcome specially to the new (or just not so new) fontgladiators that will come in this challenge! Luck to everyone!

    elmoyenique — October 27, 2014 #

  10. Neoqueto

    I’m so up for this.

    Neoqueto — October 27, 2014 #

  11. ETHproductions

    This is going to be awesome! :)

    ETHproductions — October 27, 2014 #

  12. architaraz

    Awesome. Happy fontstructing, everybody!

    architaraz — October 27, 2014 #

  13. redux

    Oh my!

    redux — October 28, 2014 #

  14. minidonut

    I’m working on “Plumber’s Favorite World”, but unsure if I can use that one, since I started working on it some time ago, but it isn’t done yet.

    minidonut — October 28, 2014 #

  15. minidonut

    Finally a competition I like. ;)

    minidonut — October 28, 2014 #

  16. minidonut

    …until I realize no character may be more than 48 bricks high.

    minidonut — October 28, 2014 #

  17. Aeolien

    Good Luck and lots of fun to every GAMECOMPetitor!

    Aeolien — October 28, 2014 #

  18. four

    Looking forward to seeing lots of great entries.

    four — October 30, 2014 #

  19. Frodo7

    It’s great. There is plenty of time to complete something nice.

    Frodo7 — November 2, 2014 #

  20. Frodo7

    Honestly, I find the 48 brick barrier very limiting. A Game Competition should have given us more freedom to do some sprites, pixel art.

    Frodo7 — November 5, 2014 #

  21. will.i.ૐ

    @Frodo7: Composites can raise the effective vertical resolution to 192 pixels – but you already knew that! ;)

    will.i.ૐ — November 5, 2014 #

  22. Frodo7

    @will.i.ૐ: Yes, I knew that. It is also very tedious to shrink every glyph. Anyway, I wanted to use the composites for shades of gray. I’ve got a few good ideas; only I have to find a way to make them smaller.

    Frodo7 — November 6, 2014 #

  23. geneus1

    Fonts? Games? These are a few of my favorite things! How can this not be fun?

    @Frodo. I feel you. but that just gives us even more of a reason to expect something amazing from you…again.

    geneus1 — November 7, 2014 #

  24. 1saac

    Darn! I’ve got no time to finish my font:(( Gotta hurry up!!

    1saac — November 21, 2014 #

  25. Isaiah Garcia

    Aw man. :|

    Isaiah Garcia — November 21, 2014 #

  26. Aeolien

    Good Luck everybody!
    There are so many great fonts in this competition, it will be difficult to chose only 3 I’m sure!

    Aeolien — November 21, 2014 #

  27. 1saac

    Results should appear soon (⊙_⊙)

    1saac — November 28, 2014 #