It's the official release day for the highly anticipated Halo:Reach video game on the XBox360! A great excuse to build a Halo related fontstruction. This one was inspired by two
Halo 3 multi-player game maps featuring Spartan related technology: Citadel and Guardian. The patterned techno-motif textures on the architecture in these maps are impressively adorned everywhere. It's hard not to be inspired. The design just came about after messing around with some shapes yesterday. The alternates in the lowercase are actually the first iteration of the design, updates are in the uppercase.
Dedicated to my son who introduced me to the amazing Halo universe and encourages my love-hate relationship with the XBox360. He kills me. It's what he does.
GFX sources:
Hubble Space photos- Hubble got you,
Bullet hole brushes.
26 Comments
AND LOWERCASE DIFFERS FROM UPPERCASE, SO BEAUTIFUL!
Thanks for the link to Hubble telescope photos.
Great sample!
@meek: A quick top pick is always appreciated.
@neurone error: There's gold on the Helvetica Planet. To exclude yourself from visitation is akin to bypassing the wealth of treasures I have already acquired in fontology in regards to proportion, balance, scale, spacing, consistency, and optical compensation. Realize this design wouldn't be possible without going there. Don't even get me started on what can be gained at Planet Blackletter! ;-) To connote such negative judgments to exploratory discovery is to inhibit your own development, IMHO. Freeing yourself from all forms of judgment enables clarity of vision.
And yes, the 'z' was intentionally left out for the sample text to display only the upper case letters. Anyway, it was identical to the capital 'Z.'
@Neoqueto: Haha! Okay, I won't, but now that you mention it, I do see an influential resemblance. It is ironic that you say SpartanTech is impossible because this design was the least planned out of all of my latest releases. Not a single glyph was sketched out beforehand, and the design process was almost on auto-pilot after initially creating the large blocks that appear on the sample. In comparison to Requiemme Decorum which evolved over months of revisions, this one was done in only a few hours. The 3D was done on a low end titling package similar to Xara and all visual components were public domain in the sample, which also came about rather easily. In terms of brick usage, there also isn't anything impossible going on as the only additional bricks outside of the standard set is a composite angle of 1:4. There are more complex 'impossible' connections happening over here and here, but no one seems to have noticed.
@elmoyenique: Thank you. Although I consider myself a perpetual student, I've come to accept any honorary titles given. The creativity and inspiration on FontStruct are reciprocal.
@thalamic: I always do research on all of the relative material you often mention with your comments and learn something new. Thanks for that.
@funk_king: Thank you for the kind and generous words, fk. Another thing that I find ironic is that I can develop text based fonts better in FS than in 'real' font editors. The constrictive grid space that FS provides seems to be the perfect limitation for me to work in. The freedom provided by bezier curves often makes me over-exaggerate shapes. Its much easier for me to build in FS, then tweak the curves later - at least for now. If it looks good in low resolution first, it usually retains that foundation while upscaling. But I guess I could be able to recreate this in another editor, but it wouldn't be as easy or as fun.
That's true, probably. But that only cements your genius status. You make it seem so natural that it never occurs to anyone to question it. :-)
In fact, fantastically awesome. All the more because it was a family engagement. 10/10
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