268411323
  • A font based on the IBM PS/55 Japan customized for Code Page 437 on the int10h.org site. 

    Sep 25, 2025 - Added textures and building block type glyphs starting at U+E000. These work quite well as a loaded font in QB64 PE apps and I can mix the 12x24 with the 24x24. This gives me a way to create the maps on a square grid and add text that looks normal since two language letters fit in one square cell.

    One pro/con about these glyphs is that they are intended to be displayed, and not printed, with a light color on a dark background. Many glyphs look like negative images and that's exactly how I'm designing them. I programmed a little drawing program that has two drawing areas with the second being a real-time reverse image of the first, and that helps when designing the glyphs to be entered into FontStruct. 

    Sep 23, 2025 - Changing my plan to make all glyphs in the Unicode Private Use Area from U+E000-U+F8FF minimum size of 24 pixels by 24 pixels. They will be double-wide and possibly triple-wide or quad-wide. A capability of outline fonts is that a glyph can extend beyond the boundaries contrasted with legacy bitmap fonts. I need symbols and sprites that extend parts into the adjacent cells to represent actions like a swinging sword, fire breath, power bolt, etc. With 4096 Unicode Codepoints just from U+E000 - U+EFFF, I'll be able to define different textures, creatures, poses, and actions without being limited to a bounded box.

    All glyphs in U+F000 - U+F8FF will be reserved for character sets from different computers starting with double-wide characters from IBM Code Page 437 represented with U+F000 - U+F0FF. Eventually, I'll add interesting sets from other computers that typically have 256 characters.

    I wanted a Code Page 437 Font with 1x2 aspect ratio with dimensions evenly divisible by 4. A language glyph typically occupies 10 pixels wide by 16 pixels high centered horizontally and vertically. This gives a 1 pixel pad on the left and right and 4 pixels on the top and bottom, which looks better in text only, grid based programs. Letters and symbols with multiple vertical strokes, complex contours, or serifs, such as @, M, m, W, etc. may touch the boundaries. Letters with descenders can take up to 2 pixels below the base line. Diactric marks can extend up to 2 pixels above the letter height. All other graphic, block and line drawing glyphs can occupy the full 12x24. Originally designed for Roguelike programs, I use this font with QB64 Phoenix Edition which supports the default ASCII to Unicode mappings. I installed the TTF file in Windows 11 and have no problem so far. I may add support for other Unicode symbols or possibly in the Private Use Area.

    I'm inspired by many different ideas, sprites and fonts from other websites:

    Kreative Korp Apple Fonts Commodore 64 Fonts TRS-80 Fonts

    https://graphicriver.net/item/monochrome-black-and-white-pixel-art-icons-set/41937705

    https://www.gamedevmarket.net/asset/1700-sprite-assets-in-1bit

    https://piiixl.itch.io/mega-1-bit-icons-bundle

    https://piiixl.itch.io/1-bit-16px-icons-part-1

  • Info:
    Created on 12th September 2025. Last edited on 25th November 2025.
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4 Comments

Installed in Windows 11 with all ASCII and Extended characters in Libre Writer document.

Comment by onetruetroy 17th september 2025

Installed in Windows 11 with all ASCII and Extended characters in a QB64 PE sample application. Intended for Roguelike.

Comment by onetruetroy 17th september 2025

"intended for Rougelike" what rougelike?

Comment by digitalio-2 17th september 2025

luv this font!!!

Comment by deroni 22nd september 2025

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