Thanks, elmoyenique.
But there's smth strange with this one, reagrding size. Look at the image below, at 48pt (or any other value) Schengbers hi's size is not like others. I used the same method like I did with three others, but it's still smaller...
@architaraz - I've had the same problem with a pixel font I've made and remade numerous times over the last few years: it's a simple "outline" font that is 2 pixels taller than the original "solid" font (10 pixels tall for "outline", 8 pixels tall for "solid"). However, as a TTF, the "outline" renders at 1/2 the size of the "solid" ?!?!? No trick I could come up with making and remaking the "outline" font would work so that the TTFs would be the same "size"... (:^\
Hopefully there will be a global "Height" marker similar to the width markers for the next major FontStruct update...
@architaraz: The easiest way I have found to conform the global height of related fontstructions is to include in each one of them a single glyph containing both the highest- *and* lowest-placed bricks in the entire series. It can be somewhat tricky to determine the actual highest and lowest bricks when advanced filters are used.
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But there's smth strange with this one, reagrding size. Look at the image below, at 48pt (or any other value) Schengbers hi's size is not like others. I used the same method like I did with three others, but it's still smaller...
Hopefully there will be a global "Height" marker similar to the width markers for the next major FontStruct update...
Check for any stray pixels that might be causing the problem.
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