Nice 3x5-based grid in a 5x7 matrix, without duplicates(*)…
We see that a pitfall/confusion arises with the empty cells
(i.e. '0' or '1': we cannot decide, without e.g. shading).
So, I add "BlockOut" to my long list of small pixel fonts…
* People need to add the following 21 US-ASCII characters
if they need a more usable font… (>= 95 valid characters…)
#$%&'*/<=>@[\]^_`{|}~
[+] Good pseudo-isometric 'rendition';(**)
[-] Incomplete '5x5' font (3 x-height).
** @xXx XBox Gamer: isometric voxel art can get confusing.
9 Comments
what about doing a clean version, without those "stairs" in the diagonals? You could use it better in bigger sizes then, i guess.
thanx!
@kix
it was supposed to be a pixel optimized typeface. but maybe there is a way to do a "clean" version. i'll have to check...
big
Depending on how you look, it goes towards the bottom-left or the top-right. :)
Nice 3x5-based grid in a 5x7 matrix, without duplicates(*)…
We see that a pitfall/confusion arises with the empty cells
(i.e. '0' or '1': we cannot decide, without e.g. shading).
So, I add "BlockOut" to my long list of small pixel fonts…
* People need to add the following 21 US-ASCII characters
if they need a more usable font… (>= 95 valid characters…)
#$%&'*/<=>@[\]^_`{|}~
[+] Good pseudo-isometric 'rendition';(**)
[-] Incomplete '5x5' font (3 x-height).
** @xXx XBox Gamer: isometric voxel art can get confusing.
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