Feeling inspired after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari, I set out to make my own 8x8 pixel font. I worked with a similar approach to the one I used in the larger grid font offstruct rgb.
First started in Adobe Illustrator, each character consists of three iterations of the same 6x6 pixel letter: in RGB Red, Green and Blue. These were layered, offset by one pixel diagonally, filling the 8x8 box. To achieve additive blending, I applied the "Lighten" transparancy setting. Combinations of overlaying these three primary RGB colours result in the secondary RGB coloured pixels Yellow, Cyan and Magenta. In the additive mixing of coloured lights, the equal blending of all three primary colours results in White. All pixels were then entered manually into the fontstructor and black pixels were added for display purposes.
Здраствуйте, ребята, это мой новый шрифт - это Решимость или 8-бит оператор. Он показался мне в написании слишком простым, и мне он понравился. До того, когда я копировала, показался он просто таким странным в написании, что даже засмеялась до слёз от некоторых букв, и я решила его исправить. Я исправила некоторые буквы в дополнительной латинице и греческом алфавите, а также перерисовала и добавила некоторые буквы из кириллицы. Надеюсь, что вам понравится. Хочу извиниться перед Itvord Bone из-за того, что многие буквы из кириллицы перерисовала у него.
Hello guys this is my new font is the Determination or the 8-bit operator. It seemed to me the writing is too simple, and I liked it. Before, when I copied, it just seemed so odd in writing, even laughed to tears from some of the letters, and I decided to fix it. I fixed some of the additional letters in the Latin alphabet and the Greek alphabet, and redrew and added some letters from the Cyrillic alphabet. I hope that you will like. I want to apologize to Itvord Bone due to the fact that many letters of the Cyrillic alphabet, redrew from him. Sorry for bad English
This is a clone of Determination MonoLatin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
(Complete basic latin set). First iteration of a font meant to be used as a substitution cypher in a videogame set in a very far future. Letters are, with a few exceptions, inspired by their corresponding latin glyph. Numbers look a bit like cells dividing in a petri dish. Punctuation and symbols are designed for easy recognition.
Updated version: https://fontstruct.com/fontstructions/show/2100999/far-future-1
PRESS THE “PIXEL” BUTTON ABOVE FOR THE BEST RESULTS.
WELL, IF I WASN’T CRAZY BEFORE, I DEFINITELY AM NOW.
I WOULDN’T RECOMMEND DOWNLOADING THIS FONT. IT WOULD PROBABLY CRASH YOUR COMPUTER OR SOMETHING.
CLASSES
• “A”:AMBASSADOR CLASS
• “B”: OBERTH CLASS
• “C”: CONSTELLATION CLASS
• “D”: DEFIANT CLASS — U.S.S. DEFIANT (STAR TREK: DEEP SPACE NINE)
• “E”: EXCELSIOR CLASS
• “F”: FREEDOM CLASS
• “G”: GALAXY CLASS — U.S.S. ENTERPRISE D (STAR TREK: THE NEXT GENERATION)
• “H”: GALOR CLASS CARDASSIAN WARSHIP
• “I”: INTREPID CLASS — U.S.S. VOYAGER (STAR TREK: VOYAGER)
• “J”: TYPE VI SHUTTLECRAFT
• “K”: TYPE VII SHUTTLECRAFT
• “L”: LUNA CLASS
• “M”: MIRANDA CLASS
• “N”: NEBULA CLASS
• “O”: OLYMPIC CLASS
• “P”: PROMETHEUS CLASS
• “Q”: K'VORT CLASS KLINGON BIRD OF PREY
• “R”: SOVEREIGN CLASS
• “S”: SOYUZ CLASS
• “T”: TYPE XV SHUTTLECRAFT
• “U”: DANUBE CLASS
• “V”: VOYAGER’S AEROSHUTTLE
• “W”: D'DERIDEX CLASS ROMULAN WARBIRD
• “X”: NOVA CLASS
• “Y”: BORG CUBE
• “Z”: NEW ORLEANS CLASS
• SPACE: ACTUAL SPACE
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~