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Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the small pixel font from Factor 5/Kaiko/Neon Studios' "Turrican 3"/"Mega Turrican" (1993).
The Mega Drive and Amiga versions differ slightly in terms of punctuation and special characters. This recreation mashes up the two versions and normalises the differences - picking the Mega Drive version's punctuation and the Amiga version's copyright symbol and additional special characters.
The Amiga version only includes the "ü" and "ö", while the Mega Drive version includes the "ä" and "ü" - but with a different position for the umlaut. In this recreation, I included both variants (as upper- and lowercase), and expanded them to the full set of umlaut characters used in German.
Beyond that, only the characters present in the game's tile set have been included.
Version 1.5 of a much bigger project to come. This is a reworked version of Mostly Pixel, an old font of mine from 2023. This works in 6x10 (mostly) instead of 5x10. This will be worked on by me and a couple friends, but so far, all this work is by me.
PREVIOUS VERSIONS:
1.0 = Basic Latin, Latin Supplement, Emoji (Smileys and Hand Gestures)
CURRENT VERSION:
1.5 = Latin Extended A
TBA:
2.0 = Latin Extended B
3.0 = IPA Additions
4.0 = Cyrillic & Cyrillic Supplement
5.0 = Greek & Coptic
6.0 = Japanese and Chinese
7.0 = Arabic and Syriac (w. supplement)
8.0 = Arabic Extended A & B + Various African Languages
9.0 = Cyrillic Extended B & C
10.0 = Georgian and Dingbats
11.0 = Armenian & Hebrew
12.0 = More Misc. Scripts
Please keep in mind that more emoji will be added every update!
THIS FONT CAN BE USED FOR A COMMERCIAL PURPOSE AND AS A DUPLICATE, AS LONG AS YOU CREDIT ME.
Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 2) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the in-game dialog boxes.
Compared to variant 1, this font doesn't include the "#", adds arrows, and has different shapes for the "g", "j", "p", "q", "y", "0", ":", ";", and "|".
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Valis III (Variant 1) (Genesis)Recreation of one of the pixel fonts from the western release of Telenet/Renovation Game's "Valis III" (1991) on the Sega Mega Drive/Genesis.
This font is used in all the cinematics and end credits.
Only the characters present in the game's tile set have been included.
Now I made it a Neue font!
This is a clone of Press PlayMore info on the script: https://www.omniglot.com/conscripts/sea.htm
This is a clone of Ambrosia Sanssick of kerning fonts, so i decided to make one i dont need to/cant really kern anyways :3 had to make some letters a lil different from normal in order for them to look together, but i think it looks pretty nice! and if theres a little bit of off spacing, well...i think thats okay
More info on the script: https://www.omniglot.com/conscripts/grandalphabet.htm
This is a clone of Ambrosia Sansnice work boys
running steve is v1.3 of the fontstruction "running steve 1987".
This is a clone of LetrasteveA very simple, somewhat abstract typeface in which every single character is only 3x3 pixels at most (excluding commas and semicolons). I know 3x3 fonts have been done before, like with "Tiny Pixel" and "Illegibility," but I did my hardest to refine this font to being as legible as possible.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneThe difference between the Undertale version and the Deltarune version is the "m"(lowercase) spacing and "y"(lowercase) spacing.
This is a clone of Comic Sans DRThe difference between the Undertale version and the Deltarune version is the "m"(lowercase) spacing and "y"(lowercase) spacing.
This is a clone of Comic Sans 10px