A faithful recreation of the nostalgic 8-bit Nintendo Family Computer "Famicom" font with an IBM Code Page 437 character ROM-based twist. While it initially has 381 characters, I'll strive to work hard on this one.
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note: The cap. letter J and cap. Cyrillic Je, is custom made for this font.
A reminder:
This is not a direct clone of this font (aptly named Super Mario Bros. NES) released on 18 October 2016, noting the creation date of this font below.
Downloading of font is disabled because of Nintendo and its anti-preserving tactics.
Kyrolan Font Family © Vienna Binders, Aaron Wolff. All rights reserved.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
This is a cloneA non-pixelation recreation of the nostalgic 8-bit Nintendo Family Computer "Famicom" font with an IBM Code Page 437 character ROM-based twist. While it initially has 381 characters, I'll strive to work hard on this one.
The Famicom was released in Japan on 15 July 1983. It was released in the United States on 18 October 1985 as the Nintendo Entertainment System.
Note: The cap. letter J and cap. Cyrillic Je, is custom made for this font. Following the events after this, here's one for you! Unfortunately, the Latin small letter æ ended up not working so "E6" for now.
One word about Nintendoid Non-Pixelated | FontStruct:
Shall I give you a crash course on how to non-pixelate this?
Downloading of font is disabled because of Nintendo and its anti-preserving tactics.
Kyrolan Font Family © Vienna Binders, Aaron Wolff. All rights reserved.
The FontStructions that are created and/or made available on this Site are the copyrighted work, of the respective creator.
This is a clone of KL One Pixel SingleRecreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used for the title screen and (partially) for the end credits.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of another small pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits)Recreation of one of the pixel fonts from Laser Soft/Telenet/Atlus' "Super Valis IV" (aka "Super Valis - Akaki Tsuki no Otome", 1991) on the SNES.
This font is used primarily for the game's intro cinematic.
Only the characters present in the game's tile set have been included.
Presting Duck Hunt Will Shooting Down, Realeased in 1984.
The Font Is Same To Wild Gunman And Similar to http://Little Red Hood
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
A recreation of the font from The P'radikus Conflict on NES. A fairly unknown game by the infamous developer Color Dreams, known for their unlicensed NES games.
The original font was all uppercase and had very little punctuation so I added the rest myself trying to match it design of the original as best as I could.
Recreation of another large pixel font variant from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This font is used in the credits sequence at the end of the game.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Credits) (Large)Recreation of the main pixel font from Jaleco's "Rival Turf!" (aka "Rushing Beat", 1992) on the SNES.
This font is used for the main menu, intro/outro cinematics, and end credits.
The font includes an almost complete set of hiragana and katakana characters. A few of the katakana characters were missing in the game's tile set, so I've attempted to include custom characters in a similar style. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
With the exception of the few additional katakana glyphs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Rainbow Arts/Imagineer/Factor 5's "Super Turrican" (1992) on the NES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters presents in the game's tile set have been included.
A clone of Bandai's Dragon Power (NES) Released in 1986. Presenting Bandai's Chubby Cherub for USA, and Obake No Q Tarou: Wan Wan Panic, Both Released in 1985.
This is a clone of Dragon Power (NES)Presenting Konami and Nintendo's Smash Ping Pong, released in 1987.
This is a clone of Road Fighter