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SUPER MA(RE-)O BROS.
A bitmap typeface family that recaps the classic fonts that were used for 1985 Nintendo Entertainment System game "Super Mario Bros."
-- It's a large piece that covers a bit of everything. And two seporate typefaces will be published the following days to accompany this one seemlessly.
both more less finished as well, but changes were made in this one that requires the other two to be fixed again in order to seemlessly work together before getting published, So stay tuned!
About this fist part:
It combines not just the two (title screen and ingame regular text)fonts used for this game, but also includes dingbats related to the game, and combines it all into one single typeface!
The sample will only display correctly at exact pixel size or double the value of this due to dither gradients that otherwise not show as a solid surfaces.
Basic and Extended Latin - letters seen at title screen
Superscripts and Subscripts - regular text font (only partial alphabet, as according to the unicode standard for this block)
Miscellaneous Symbols - miscellaneous dingbats related to the game such as emoji's and blocks to make seemless ornamental features like seen ingame
Halfwidth and Fullwidth Forms - regular text font but with full suport for both uppercase & lowercase, as well as numerals and basic punctuation.
Enjoy!
Presenting... Ari-W9500 - a complete pixel font family with multiple weights & styles.
This is basically pixelated Arial. Nothing interesting, really. The font is heavily inspired by the pixelated font used in Microsoft's Windows 95. The project was originally meant to be an improved and revamped version of the popular W95FA pixel font.
With more than 1600 glyphs, the font can support a wide range of languages (primarily supports Latin, Greek and Cyrillic).
The alternative glyphs of all the font styles included in the family are stored in the "Braille Patterns" Unicode block.
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Extra context:
For those who are wondering, Ari-W9500 began under construction BEFORE Roguewas even planned. After done publishing Rogue, I just wanted to finish this project up and move on.
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The entirety of the Ari-W9500 font family (6 styles):
• Ari-W9500 Display (Extra-bold)
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Future plans:
Looking forward to adding Hebrew support soon.
Due to technical difficulties, I WILL NOT be making italic versions for the styles.
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If you see any glyphs in the font that's incorrectly designed, please tell me by commenting.
Feel free to clone the project and add additional language support (e.g.: CJK, Thai, Arabic, Devanagari) as you wish.
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Thanks for enjoying this moment with me.
All credit to Buro Destruct for their original bitmap design. Except for the &, that one’s mine.
I originally released this in 2008 as an exploration of the optical effect possible using different modules in a simple, gridded bitmap design. Buro Destruct iconic design was an inviting point of departure.
I have recreated/republished this at the request of four who took the inspiration and ran with it.
This is a clone of Med SplodeIntroducing Agere X, the collection of retro fonts rebuilt with inspirations of old days (mid-2000s) of Samsung phones.
This one you're here is Agere X 14 Bold.
Rebuilt by Rifty (@ChildishRifty7), thanks to Raul aka Doctor V and Romphonix Club for gathering the font resources from Samsung firmwares.
Changelog:
January 1, 2023 - First Beta Release
Introducing Agere X, the collection of retro fonts rebuilt with inspirations of old days (mid-2000s) of Samsung phones.
This one you're here is Agere X 14 Normal.
Rebuilt by Rifty (@ChildishRifty7), thanks to Raul aka Doctor V and Romphonix Club for gathering the font resources from Samsung firmwares.
Changelog:
02/12/2022 - First Release
05/12/2022 - Adjustment and fixes
26/12/2022 - Fixed Taka symbol
Introducing Agere X, the collection of retro fonts rebuilt with inspirations of old days (mid-2000s) of Samsung phones.
This one you're here is Agere X 16 Bold.
Rebuilt by Rifty (@ChildishRifty7), thanks to Raul aka Doctor V and Romphonix Club for gathering the font resources from Samsung firmwares.
Changelog:
December 11, 2022 - First release
December 26, 2022 - Fixed Taka symbol
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.