170980
Published: 23rd September, 2013
Last edited: 23rd September, 2013
Created: 22nd September, 2013
Based off of the font from TI's new calculator, the TI-84 Plus C Silver Edition. Used for programs and input, not to be confused with the different menu text.
701060
Published: 21st July, 2012
Last edited: 21st July, 2012
Created: 21st July, 2012
I had a lot of trouble displaying text content on low-resolution LCDs such as the G15, so I made a font as small as I could - this font works optimally at 5,75pt.
13941697
Published: 28th March, 2012
Last edited: 12th April, 2012
Created: 17th March, 2012
This is the writing used by the endermen themselves before the dark ages ended and they became animals.
Lol, no. This is just a font that I created to be used in minecraft. It is 4 by 4 so that sixteen symbols can fit into the same square in any 16x16 texture-pack.
212863
Published: 26th October, 2011
Last edited: 19th September, 2011
Created: 19th September, 2011
The Resolution font is designed as a conceptual piece of work, complementing my research in the cognitive and graphic aspects of type. I began working with this form in the summer of 2011 by creating the symbols which would fit into a certain matrix and consist of as little square pixels as possible, thus approaching the conceptual and peceptual boundaries of legibility. After Resolution 3x4 I went further and designed Resolution 3x3, which is even more closer to the limit of legibility than 3x4.
There is an important aspect in such minimalistic and conceptual approach–-it is the similarity of these types with the weaving patterns, which can be traced back to many archaic European cultures. The Resolution font makes a tribute to these original, pre-alphabetic systems of information encoding through weaving patterns.
At the same time Resolution font is made to emphasize the importance of square pixel as a structural and conceptual limit of digital reality, which comes to an end when a certain resolution is reached. It applies both to visual encoding of information (with pixel as a graphic building block) and the structure of information proper (the true-false logic). Instead of creating the illusion of continuity, Resolution font is about being aware of the media and digital (and thus quantized) nature of an image which is falsely perceived as continuous.
6121060
Published: 26th October, 2011
Last edited: 12th November, 2011
Created: 19th September, 2011
The Resolution font is designed as a conceptual piece of work, complementing my research in the cognitive and graphic aspects of type. I began working with this form in the summer of 2011 by creating the symbols which would fit into a certain matrix and consist of as little square pixels as possible, thus approaching the conceptual and peceptual boundaries of legibility. After Resolution 3x4 I went further and designed Resolution 3x3, which is even more closer to the limit of legibility than 3x4.
There is an important aspect in such minimalistic and conceptual approach–-it is the similarity of these types with the weaving patterns, which can be traced back to many archaic European cultures. The Resolution font makes a tribute to these original, pre-alphabetic systems of information encoding through weaving patterns.
At the same time Resolution font is made to emphasize the importance of square pixel as a structural and conceptual limit of digital reality, which comes to an end when a certain resolution is reached. It applies both to visual encoding of information (with pixel as a graphic building block) and the structure of information proper (the true-false logic). Instead of creating the illusion of continuity, Resolution font is about being aware of the media and digital (and thus quantized) nature of an image which is falsely perceived as continuous.
1331654
Published: 12th September, 2009
Last edited: 13th September, 2009
Created: 11th September, 2009
A high-resolution bold font that is pixelated. Great for font sizes anywhere from 9 to 144.
550982
Published: 12th May, 2008
Last edited: 19th March, 2009
Created: 12th May, 2008
I tried to make this look like those crappy old low-res screens from back in the day.