Nice. How about a second font with just the pressed keys? You could overlay it on top of this one in a different color. This might open up new uses for this font.
You may want to include the full keyboard graphic (no keys pressed) as your first glyph (Capital A) in this proposed pressed-key font. Both to preserve accurate alignment between layers when using the two .ttf files, and also for a useful alternate coloring approach.
The main technical reason for adding a full-size keyboard graphic in the next edition (aside from its graphical usefulness) is to preserve the vertical component. The FontMortar, anticipating a wide variety of grid sizes, defines a ratio between brick and point size based on overall vertical extent and a given formula. This way, FontStructions hundreds of bricks tall do not set 10x taller than FontStructions tens of bricks tall at a given point size.
I wonder if Rob would release that mathematical formula? I assume the baseline has something to do with the vertical height calculation as well...
I have run into the same problem with some of my pixel fonts: when making outline versions, the resulting outline TTF shrinks down considerably when compared to regular's TTF. Even thought the pixel font is 8 pixels high and the outline font is only 10 pixels high (or 9 above the baseline), I have to use the resulting outline TTF at double the size (!) of the relugar TTF to match up. (Example: Regular TTF = 8 pt, but Outline TTF = 16 pt to match!)
It also appears that once a height value is chosen by the Font Mortar (through saving the progress of your font), it cannot be reduced by removing vertical pixels. At least, that's been my experience; I could be wrong about this.
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I have run into the same problem with some of my pixel fonts: when making outline versions, the resulting outline TTF shrinks down considerably when compared to regular's TTF. Even thought the pixel font is 8 pixels high and the outline font is only 10 pixels high (or 9 above the baseline), I have to use the resulting outline TTF at double the size (!) of the relugar TTF to match up. (Example: Regular TTF = 8 pt, but Outline TTF = 16 pt to match!)
It also appears that once a height value is chosen by the Font Mortar (through saving the progress of your font), it cannot be reduced by removing vertical pixels. At least, that's been my experience; I could be wrong about this.
Font Mortar?
I'm still sort of new to this, so I don't know as much of the technical side of this.
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