STF_OSC-WAVE CYCLES — Pixelated dingbat pictographs
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¶ Over the last two-and-a-half years or so I've excesively been working on this large DIY undertaking, and has been quietly in the making since. This is the development of a custom‒built 17-part hybrid analog/digital multi-synthesis engine and hardware controller.
¶ The main operating system (OS) architecture is assembled for Teensy 4.1 32-bit ARM‒based Cortex M7 (MCU — microcontroller unit). GUI interface is running a Library to control basic graphical functions for 128×64 multi-color LED‒backlit DOT matrix LCD display module. This specifically sets interface pixel grid to 128×64‒sized ratio. Important in understanding the area in which creative decisions are made — required for coding and performed size-check of elements of all screen elements, since pixel‒perfect, in this case is the norm.
¶ This is a set of pixelated dingbat pictographs, consisting of various waveform representations that illustrate periodic function cycles in signal processing, more specifically, sound-synthesis. Intended to supplement a collection of bitmap fonts that eventually will be designed.
¶ Adding multiple tailor-made bitmap fonts — specifically the number of size-interpolation steps for font‒scalability, the different style fonts and additional dingbat sets to further establish various identities of the different GUI-components for now, is one still in ongoing trial-and-error testing.
Cheers
15 Comments
Over the last two-and-a-half years or so I've excesively been working on this large DIY undertaking, and has been quietly in the making since. This is the development of a custom‒built 17-part hybrid analog/digital multi-synthesis engine and hardware controller.
The main operating system (OS) architecture is assembled for Teensy 4.1 32-bit ARM‒based Cortex M7 (MCU — microcontroller unit). GUI interface is running a Library to control basic graphical functions for 128×64 multi-color LED‒backlit DOT matrix LCD display module. This specifically sets interface pixel grid to 128×64‒sized ratio. Important in understanding the area in which creative decisions are made — required for coding and performed size-check of elements of all screen elements, since pixel‒perfect, in this case is the norm.
This is a set of pixelated dingbat pictographs, consisting of various waveform representations that illustrate periodic function cycles in signal processing, more specifically, sound-synthesis. Intended to supplement a collection of bitmap fonts that eventually will be designed.
Adding multiple tailor-made bitmap fonts — specifically the number of size-interpolation steps for font‒scalability, the different style fonts and additional dingbat sets to further establish various identities of the different GUI-components for now, is one still in ongoing trial-and-error testing.
Cool!
@Sed4tives - What a fascinating project. Congratulations! :^)
Looks good,in one sample display color,but with your font cloned to make music font
But can´t,thats OK! Not problem
Amazing, compa!
These are some GUI interface idea's. some screen elements, and the first bitmap font.
great, now you're back
@SUMMER701: I will mostly drop in just occasionally to expand on my Schrofer collection, I'm no longer really planning on contributing original font designs by myself though.
No more crazy FontStruct deep dives for me..
@Sed4tives: Why? What happened? Your designs and meticulous documentation are the best part of Fontstruct Live. They should be of constant study for any aspiring fontstructors.
@Frodo7: Please check your private message.. 😉
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