Hello again! Here's someting I started dabbling with years ago, but never finished or published. Fontstruct bricks and functions have evolved since then so I decided to give the ‘font’ a facelift and make it a little more complete (still no plethora of glyphs but I'm ok with it for now). Circus wild west meets casino and slot machines. Gambling, gunpowder, acrobats and jesters. Wash down with tequila.
Additional notation that cannot be specified in a single character (usually post-game review):
!! – brilliant move
! – good move
? – bad move
?? – terrible move
!? – unusual move
?! – dubious move
Link to in-depth article about chess notation:
This is a clone of Chess Notation TypeGame font from Teenage Mutant Ninja Turtles: Tournament Fighters for NES. Recreated font from ENG ROM.
Cyrillic is Custom made.
UPD (25-dec-2023):
Added all "More Latin" symbols (Customs)
Added more "Cyrillic" symbols (Customs)
Some fixes in "Basic latin" from Custom to Original
Finished! (Took me 3 days)
Private use characters are encoded in Variation Selectors and Latin Ext. D.
(Inspied by The TI-92 Font)
A playful stencil-type font that's best used for a headline or small amount of type. I'm not happy with some of the letters like the K and the R and they will need to be tweaked. This is a work in progress.
This is a cloneThis was featured inside my font: Pelagic Octopus.
Some alternative (less intrusive) forms are found in the capital section.
Use a size of thirteen point in order for the pixels to match up.
Recreation of the pixel font from Sega's "Castle of Illusion Starring Mickey Mouse" (1990) on the Sega Mega Drive.
This font includes a full set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned after the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
A non-pixelated font heavily inspired by the Cube World "resource1.dat" font. This font matches the character presentation from the Cube World alpha version. Hence, the star and filled circle do not appear in place of the plus-minus and registered trademark symbols, so it will look a little strange if used in the steam version.
I don't consider this version with lowercase characters to be really done yet, there's definitely a few things that still need work, and the Extended Latin-1 lowercase characters need to be finished out.
Version 20191031.b
This is a cloneIMPORTANT NOTE: THIS FONT IS NO LONGER BEING WORKED ON. I HAVE A BIGGER FONT TO WORK ON FOR THE TIME BEING.
YOU ARE FREE TO CLONE AND FINISH THIS FONT IF YOU WANT.
Finally done. Phew! It took two days to make this. This is a full collection of 5×7 Dot Matrix characters as seen on many devices, like Texas Instruments calculators. A lot of these are custom. Sources include TI-83, TI-86, TI-89, Casio Monochrome Graphing Calculators, Casio fx-115ES PLUS, and the rest, I created them myself. I included fractions for those themes on Microsoft Office don't have matching "1/3" and other fractions with the "1/4", "1/2", and "3/4". The fullwidth characters are substitutes for the other characters in the regular style, such as the math "x" and "y" from Casio.
Please note that character sets like Arabic and some Math Operators are beyond 5×7 pixels. If you want to know why? Because Arabic is very big and if I put it all in 5×7 pixels, the text will look weird, won't really fit inside, and there would be no point to it. I left it as is. Roman Numerals cannot fit if you were doing the "VIII" character, for example.
Enjoy!
8/28/2019: Font created.
1/7/2020: Added characters in the following form: Fullwidth and Halfwidth are used for making TI-73 Explorer characters, plus actual monospace setting characters. Note that Runic, Tagalog, and Hanunoo are replaced with character variants. The last variation of a character is from Minecraft's font. The fractions are also changed to level the line spacing. The wide "M" is never ever for use on Monospacing.
1/8/2020: More variations are added, extended to replace Buhid. I also added other math symbols and more. To type x̄, press unicode shortcut and type 01b2. To type ȳ, press unicode shortcut and type 01b3. I also added over a hundred, or two hundred, more characters to stock up on the font. Oh and I changed the filters to separate the pixels for a more pixel and retro look. Also fixed the spacing on the "Щ" character.
9/8/2020: Added a bunch of more characters to the font set.
8/25/2023: fixed the license so that the download works now.
Recreation of the hiragana and katakana pixel fonts from Konami's "Akumajō Densetsu" (aka "Castlevania III: Dracula's Curse", 1987) on the Nintendo Famicom.
This font is only used on the title screen, intro story crawl, and dialog boxes - otherwise, the game uses a standard "Nintedoid" type font like https://fontstruct.com/fontstructions/show/676742/nintendoid_1. In contrast, the western release uses a single stylised font throughout - see https://fontstruct.com/fontstructions/show/682911/castlevania_3_1.
In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The game also uses a handful of actual kanji characters - however, due to their limited number and usefulness, these have not been added in this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the katakana pixel font from Konami's "Dracula II: Noroi no Fūin" (aka "Castlevania II: Simon's Quest", 1987) on the Nintendo Famicom.
While the title screens use the same latin font as the western releases (see Castlevania 2 - https://fontstruct.com/fontstructions/show/682905/castlevania_2_1), this font is used in the game itself (including the dialog boxes and inventory/menus) . In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
The font also includes a set of basic box drawing elements (U+2501, U+2503, U+250F, U+2513, U+2517, U+251B).
Only the characters present in the game's tile set have been included.
A more patterned version of Jungle High. This will be used for the title screen text.
It also gives me a bit of a "casino" feeling with its diamond pattern and ornate appearance.
This is a clone of Jungle HighRecreation of an unused (?) pixel font found in the ROM for Konami's "Castlevania: Harmony of Dissonance" (2002) and "Castlevania: Aria of Sorrow" (2003) on the Nintendo Game Boy Advance.
This font includes a full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, likely positioned after the character they relate to. In this recreation, these characters are pre-combined into a single (16px wide) glyph.
Only the characters present in the game's tile set have been included.
By request, a decorative font based on playing card suits. This will be used by a certain group of card players.
It is not the most readable design, but these requestors wanted it to be esoteric. It's meant to have a bit of a "secret code" feeling.
Wackathetica is derived from Struck, both fonts were created by me (Doug Peters).
Wackathetica gets its name from the idea that I borrowed styling cues from serif, slab serif, and sans serif, even goth cuts and rounded font typographic designs to make a pretty wacky typeface. A couple of alternates are included in the unicode Halfwidths and Fullwidths register.
Vertical lines are thick, horizontal lines are skinny.
Copyright 2019 Doug Peters (https://www.Doug-Peters.com or https://Dougs.Work) of Symbiotic Design. This quirky, wacky font is now available on Creative Fabrica...
https://w3n.us/Wackathetica
PayPal donations (to encourage my continued freeware font design efforts):
https://paypal.me/sitedesigner
I classify it as: Hybrid, Semi-Serif, Casual.
Weight: Extrabold.
Web font: Yes.
Commercial use: Yes!
Derivatives: No.
Redistribution: No.
P.S.:
Font-Journal:
https://www.Font-Journal.com
My best web hosting solution:
https://HDWebHosting.com
Blog:
https://Worthful.com
A vaguely Courierlike OSD (Onscreen Display) font which tries its best to be casual. The name is inspired by the old computer joke: "Who is General Failure and why is he reading my hard disk?"
No filters or faux-beziers, just stock bricks and a bit of stacking/nudging!
*
More about the design:
It started as a doodle and an attempt to make a smooth, low-resolution, low-poly font, and then it became a Courierlike. I have other fonts that tried to do polygonal round shapes before this (such as Cartoon Riot) but this design is my first real success in this area.
Initially, I made the angled glyphs before the round ones. I didn't want to change the angled ones, so glyphs like C, O, and Q became a bit wider than they are tall. I'm quite fond of this, because in most designs these glyphs tend to have a tall and narrow character. I think the mildly squat look of this font makes it cuter and gives it more personality.
A lot of glyphs were altered in specific ways to look more like metal type, especially anything with diacritics which touch the letters themselves. Other glyphs were altered specifically to be interpretable at small size. I also use angled contours and actual round bricks alongside each other within the same glyphs, another technique which is geared toward style and interpretability at small size.
This font came with many new challenges and an array of new techniques had to be designed. Loops were an insurmountable challenge because of the low resolution and heavy line weight, so I drew rounded areas to suggest them. You can see it on letters like Greek γ, ζ, and ξ.
By request, "a font that looks like a hybrid of Greek and Latin".
This is designed to be modular. UPPER CASE contains the standard glyphs. Alternates are on the lowercase as well as the More Latin band.
"Novus Graecorum" means "The New Greek".
Supports Dutch, English, and Greek!