While suffering some serious fonter's block, here's another "wonky" experiment: this time, based on my "21st Century Dot Matrix" font. Random numbers were used to determine each dot's nudged position for the vertical (–½ / –¼ / 0 / +¼ / +½), and another set of random numbers for the horizontal. Each position had an equal 20% chance of placement.
On the previous "wonky" font ("Wonky Pins"), I adjusted some dots manually to be more visually pleasing, but I refrained from doing that here. Because so many dots were nudged to extreme positions (–½ & +½ vertically and horizontally) WITHOUT further adjustment, the printed text is still legible but definitely not as refined at "Wonky Pins"...
This typeface was also based on 2 sets of dots this time: one randomized set for an even number of dots across a row (6 or 8), and the other set for an odd number of dots (7). Sometimes, even dots and odd dots are used together on the same row in order to match the placement in the original design. These blocks are present in the "À" position. A slightly larger generic block in position "Á" is only present to prevent word processors from 'cutting off' dots nudged too far vertically up or down; initial test printings resulted in ½ dots being printed at those extremes.
Perhaps another "wonky" experiment will place the extreme ends at a lower chance of occurance (perhaps 10%) while the other three (–¼ / 0 / +¼) more at likely at 26.67% each. Or perhaps an even higher chance that the dot is not even nudged at all, with lower likelihoods as you move outwards to the extremes. This might alleviate the need for any manual adjustments, yet still get the point across that something... something has gone wonky with the printer...
This is an alternative version of Morse Code, where a high peak is a dash and a small peak is a dot. Includes numbers and some punctuation.
This is the first time I've ever created a font. Please let me know if you find any bugs.
Decorative font without curves. Despite some fancy 'serif' kind of additions to most letters it different from the usual small fonts.
Feel free to replace those non-corner triangles with squares ;) to get a different look :D
Designed for illegibility. In theory, leverages neuroplasticity so you can read it after practice and nobody else can. May not be useful to anybody else. May not even work for me. Experimental.
Note: This is named "Cryptonomicon Basis", as the general form of the letters is the Cryptonomicon and this is the reference font- other fonts can be made with the same letter form and still implement Cryptonomicon.
It started with the A which looked like a car and then the S which looked like a car with a flashing light on the roof. The other letters just came in shivering from the cold weather.This is a clone of Lord Tremolo
A stout, slab serif, large countered, heavy sided, pixel font.
Typeface used for the opening credits of Hero's Quest: So You Want To Be A Hero (EGA) & Quest For Glory: So You Want To Be A Hero (EGA), (C) 1989 Sierra On-Line. The words and names were not generated using an in-game font; they were actually pre-rendered static images within the game's art assets. Letters Q & Z created by Goatmeal.
Because the flourishes/sparkles present in the center of several letters could not be recreated effectively in FontStruct, they are NOT included in this font recreation.
My second attempt at a font for the Marchen script, a Brahmic script used in the Tibetan Bon tradition to write the extinct Zhang-zhung language. It can also be used to write Tibetan. It supposedly originated in the Zhang-zhung kingdom prior to the introduction of Tibetan Buddhism in the 7th century, but no texts from that time using the script are known.
Marchen was added to the Unicode standard in version 9 released in June 2016. This font uses an ad-hoc ASCII mapping though. It doesn't handle stacked consonants which makes it rather useless. :P
This design uses the same rounded corners and serifs as my 'Phags-pa and Zanabazar Square fonts. The letters come in three widths. Combined with the medial 'y' there's a total of four widths that the vowel diacritics need to accommodate, which is a manageable number.
Marchen is a Brahmic script used in the Tibetan Bon tradition to write the extinct Zhang-zhung language. It can also be used to write Tibetan. It supposedly originated in the Zhang-zhung kingdom prior to the introduction of Tibetan Buddhism in the 7th century, but no texts from that time using the script are known.
Marchen was added to the Unicode standard in version 9 released in June 2016. This font is modelled very closely on the example characters in the Unicode chart which were designed (I think) by Andrew West. Like my other fonts it's not a Unicode font though but uses an ad-hoc ASCII mapping. Marchen, like the Tibetan script, relies heavily on vertically stacked consonants. I could in theory create precomposed compound characters for the most common stacks, but managing that with an ad-hoc encoding would be a nightmare. This makes the font rather useless. :P
My second biggest problem was that I wanted the vowel diacritics to be the same width as the base letters. These come in four widths. Add the medial 'y' which attaches to the right side of a letter and it turns into a huge mess. I solved this by creating extra "bars" that can be used to extend the diacritics.
Another font in the "First of the Month" series.
Based on a shape experiment with octagons this design has grown into a 'real' font fit for headlines and messages to suit October and Hallows Eve/Halloween/Samhein. I'll add MoreLatin diacritics if you need them. It would look good on cards for Halloween.
It's been some time since I was on this site. The lowercase only use top slopes, while uppercase uses top and bottom slopes. The numbers use pairs of slopes that move in the same direction.