Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Street Fighter Alpha (Large)Recreation of one of the large pixel fonts from Capcom's "Street Fighter Alpha" (aka "Street Fighter Zero", 1995).
This font is used for the "Insert coin", "Join in", "Press start", "Continue", and "Good!" messages during the game.
Only the characters present in the game's tile set have been included.
This is still a work in progress! I will edit this again in the morning.
This is a clone of Mining & CraftingORIENTFAHRTEN (Pro) — Semi-connected script-style font design
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Losely based on the lettering that was seen on a 1929 poster design by German painter Ottomar Carl Joseph Anton (1895-1976) for the “Hamburg-Amerika Line” * (click for image of the original poster)
Whereas the original (non-Pro)-version aimed at extracting that “stylistic essence” of the lettering, and made an attempt at extrapolating and restoring a full alphabet from the letters provided by the original poster. And this basically became sort-of a font revival with a little extra's.
ORIENTFAHRTEN (Pro) than took this to a whole other level, This refor-mation wasn't guided by Ottomar's original poster-lettering, but rather a remodeling and amelioration of my initial work.
Many glyphs were fully re-invented, others only just partially improved.
In addition to this, many new things were introduced as well. For example, the font was further ornated with various typographic elements and bits, reminiscent of calligraphic hand lettering. Turning this into a much more attractive looking little novelty.
Also some “technical” restructuring of the Unicode character mapping, to creating more user-friendly text formatting properties.
Since it is a semi-connected script, certain characters were deliboratly disconnect and some weren't. For example, the uppercase letters almost all disconnect, whereas the majority of lowercase letters will connect by default. A set of glyphs alternate forms was included that allow to break the 'connected' flow of a text.
These also function sort-of as “Contextual Substitutions”, but without OpenType's automated glyph-stream lookup classes. Yet these do allow the manual control over word-endings and word-space situations. So when a default-glyph is followed by a white-space, a glyph-alternate form could than be selected to replace the default-character encoding and improve overall aesthetics and natural flow of text. These substitutions are located in the “Halfwidth and Fullwidth Forms” and “Private Use Area's” Unicode blocks. In addition to the default alphabet letters the font also includes numerous symbols and punctuation marks, as well as ligatures.
As for the “numberscomp” that is currently in progress:
This font was specially fitted with 5different schemes for text figure arrangement.
• Didot-(old style) non-lining (font default)
• Traditional-(old style) non-lining
• Clean-(modern) lining
• Tradidotional-(old style) non-lining
• Ornate-(modern) lining
— This does temporarily create a new problem for me though... As this would be my fourth submission to the competition, where a maximum of only three font submissions is allowed. Now, which of these previous entries am I going to eliminate?!
I hope you like it,
Cheers
This is a cloneA megacollab starts from here! Start adding more unicode letters but follow the rules!
*Required
^Recommendation
*1. Accented letters must be modified versions of the original letter!
^2. Set guides and *follow them!
^3. 5×5 width is recommended!
*4. No other bricks can be used except the default one!
*5. Increase the number on the title when you clone! (eg. Megacollab 1 to Megacollab 2)
NumbersComp's brief saids: "As always, please do interpret the theme as loosely, literally or figuratively as you wish – it’s there only to inspire, not to confine." That's my point. Here in FS, we can also draw with NUMBERS (= brick coordinates). This is a tribute: my humble fontstructization of a linear portrait of the great Master Erik Spiekermann made by Bill Dawson (©2015). To get the full image, please type: ABCDE (return) FGHIJ (return) KLMNO (return) PQRST (return) UVWXY (return) Zabcd (return) efghi -these last five glyphs are for the name, if you want add it-. And don't forget to adjust the line spacing if you want a good result when printing it. Thanks for sharing it.
My version of Jan Tschichold’s “Schmale Grotesk - Leicht und schnell konstruierbare Schrift” (narrow grotesque - font that is easy and quick to construct), from 1930.
Turns out it isn’t always “quick and easy” to translate a pen and straightedge approach to constructed letters into Fontstruct’s prefabricated bricks setting.
In expanding the glyph coverage, I tried to remain true to the spirit of the original self imposed limitations, both in terms of grid (e.g. the cramped space for the uppercase diacritics), and of tools (see the solution for superscripts et similia).
The font covers all of Google Fonts Basic set and, given the c-caron present in the source, all of Czech orthography. I may try to add other Eastern European languages in the future.
For different takes on the same source, you can look at Serious, here on Fontstruct, or at Iwan Reschniev, for an extensive expansion in weights and typographic features.
As always, comments and suggestions are welcome :-)
this this the pixel font.
1 be4 the final font!
Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Some of the characters (such as the "M") are one pixel wider than the overall monospaced character width of 12 pixels, so their drop shadow overlaps/falls behind the following character, which is game-accurate.
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Street Fighter II (Large)Recreation of one of the large pixel font from Capcom's "Super Street Fighter II: The New Challengers" (1993).
This font is used for the score counter, "You win"/"You lose", in-fight messages (for first hits, combos, etc.), and the after-match taunts.
Only the characters present in the game's tile set have been included.