Advertisements

The Gallery: Browse and find FontStructions

What’s New

Top Picks

Everything


Mega Man 4-5-6 Small

 by redux
 
Mega Man 4-5-6 Small
  • Currently 0
0 votes
1 download1%20download11 comments1%20comments163 glyphs63%20glyphs63Recreation of the small pixel font used in the weapon selection screen of Capcom's "Mega Man 6" (1993).

The font is only complete in the ROM for the 6th installment in the series - "Mega Man 4" (1991) and "Mega Man 5" (1992) already used this font, but only a subset of the letters is present in their respective ROMs.Recreation%20of%20the%20small%20pixel%20font%20used%20in%20the%20weapon%20selection%20screen%20of%20Capcom%27s%20%22Mega%20Man%206%22%20%281993%29.%0D%0A%0D%0AThe%20font%20is%20only%20complete%20in%20the%20ROM%20for%20the%206th%20installment%20in%20the%20series%20-%20%22Mega%20Man%204%22%20%281991%29%20and%20%22Mega%20Man%205%22%20%281992%29%20already%20used%20this%20font%2C%20but%20only%20a%20subset%20of%20the%20letters%20is%20present%20in%20their%20respective%20ROMs.

Batman NES

 by redux
 
Batman NES
  • Currently 0
0 votes
1 download1%20download11 comments1%20comments174 glyphs74%20glyphs74Recreation of the pixel font (used for the story/cutscene screens) from Sunsoft's "Batman" (aka "Batman: The Video Game", 1989) on the NES. Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20%28used%20for%20the%20story%2Fcutscene%20screens%29%20from%20Sunsoft%27s%20%22Batman%22%20%28aka%20%22Batman%3A%20The%20Video%20Game%22%2C%201989%29%20on%20the%20NES.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Seattle2050

 by caveras
 
Seattle2050
  • Currently 0
0 votes
4 downloads4%20downloads4240 glyphs240%20glyphs240A favorite of 1 userA%20favorite%20of%201%20user1The final pixel font recreation from the original 1993 SNES Shadowrun game, namely the futuristic monospace font appearing in the game's title screens and intro sequence.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added some more common characters, diacritics, and other gylphs that don't show up in the game.

Unfortunately, the distinct font style makes it difficult to expand the character range, because there are only so much original characters provided in the game's intro.

The base font size and recommended setting for Seattle2050 is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Shadowrun experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Seattle2050) after the setting of the game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Seattle2050 - created by Caveras after the original title and intro font used in Shadowrun for the Super Nintendo. ~The%20final%20pixel%20font%20recreation%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20futuristic%20monospace%20font%20appearing%20in%20the%20game%27s%20title%20screens%20and%20intro%20sequence.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20some%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20distinct%20font%20style%20makes%20it%20difficult%20to%20expand%20the%20character%20range%2C%20because%20there%20are%20only%20so%20much%20original%20characters%20provided%20in%20the%20game%27s%20intro.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Seattle2050%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Shadowrun%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Seattle2050%29%20after%20the%20setting%20of%20the%20game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Seattle2050%20-%20created%20by%20Caveras%20after%20the%20original%20title%20and%20intro%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Datajack

 by caveras
 
Datajack
  • Currently 7.67732
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
3 downloads3%20downloads31 comments1%20comments1290 glyphs290%20glyphs290A favorite of 1 userA%20favorite%20of%201%20user1Another recreated pixel font from the original 1993 SNES Shadowrun game, namely the monospace computer font appearing in the game's top-down Matrix sequences.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a lot of common characters, diacritics, super- and subscript numbers, and other gylphs that don't show up in the game.

Unfortunately, the strict 7px grid makes it hard to expand the character range of the font while staying true to the edgy style.

The base font size and recommended setting for Datajack is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate 1993 Matrix experience.

Shadowrun on the SNES was developed by Beam Software and released by Data East in 1993. I picked the name of the font (Datajack) after the tool that allows you to jack into the Matrix in-game. The reason I rebuilt the font is that I needed the original appearance in an indie game project of my own.

~ Datajack - created by Caveras after the original Matrix font used in Shadowrun for the Super Nintendo. ~Another%20recreated%20pixel%20font%20from%20the%20original%201993%20SNES%20Shadowrun%20game%2C%20namely%20the%20monospace%20computer%20font%20appearing%20in%20the%20game%27s%20top-down%20Matrix%20sequences.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20lot%20of%20common%20characters%2C%20diacritics%2C%20super-%20and%20subscript%20numbers%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AUnfortunately%2C%20the%20strict%207px%20grid%20makes%20it%20hard%20to%20expand%20the%20character%20range%20of%20the%20font%20while%20staying%20true%20to%20the%20edgy%20style.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Datajack%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%201993%20Matrix%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AShadowrun%20on%20the%20SNES%20was%20developed%20by%20Beam%20Software%20and%20released%20by%20Data%20East%20in%201993.%20I%20picked%20the%20name%20of%20the%20font%20%28Datajack%29%20after%20the%20tool%20that%20allows%20you%20to%20jack%20into%20the%20Matrix%20in-game.%20The%20reason%20I%20rebuilt%20the%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Datajack%20-%20created%20by%20Caveras%20after%20the%20original%20Matrix%20font%20used%20in%20Shadowrun%20for%20the%20Super%20Nintendo.%20~

Nintendo Entertainment System (NES)

 by MichaelNES
 
Nintendo Entertainment System (NES)
  • Currently 0
0 votes
4 downloads4%20downloads499 glyphs99%20glyphs99A simple, 8-bit font. This font is an exact clone of the font used for most NES games, you can download this for free, as long as you give credit to me, the creator. All characters are finished, you may use this font in a commercial, or non-commercial game, as long as you give credit, you may not modify and use the modified font.A%20simple%2C%208-bit%20font.%20This%20font%20is%20an%20exact%20clone%20of%20the%20font%20used%20for%20most%20NES%20games%2C%20you%20can%20download%20this%20for%20free%2C%20as%20long%20as%20you%20give%20credit%20to%20me%2C%20the%20creator.%20All%20characters%20are%20finished%2C%20you%20may%20use%20this%20font%20in%20a%20commercial%2C%20or%20non-commercial%20game%2C%20as%20long%20as%20you%20give%20credit%2C%20you%20may%20not%20modify%20and%20use%20the%20modified%20font.

Igiari

 by caveras
 
Igiari
  • Currently 7.67867
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
12 downloads12%20downloads12843 glyphs843%20glyphs843A favorite of 2 usersA%20favorite%20of%202%20users2There are various pixel fonts for the main text from the Ace Attorney games out there (like "PW Extended", "Ace Attorney", or "pwfont"), but none of them is a truly coherent or complete recreation of all the actual letters used in the original NDS games. Igiari is there to change that! This font includes over 800 characters and features a vast array of letters with diacritics as well as a near-complete set of all original Japanese hiragana and katakana characters from the Ace Attorney series.

The font is a 1:1 rebuild based on the games and appears exactly as in-game with correct spacing. I also added the game-related Borginian font symbols as well as countless of the more common characters and some gylphs that don't show up in the games.

Please note that the European games (with German and French translations) use a slightly thinner variant of this font. I may work on a European set later, but for now, this is the most comprehensive set of Ace Attorney letters you will find on the net.

Due to the inclusion of the larger Japanese characters, the base font size and recommended setting for Igiari is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Ace Attorney pixel experience.

The Ace Attorney games for Game Boy Advance and Nintendo DS were developed and released by Capcom from 2001 onward. I picked the name of the font (Igiari) after the Japanese variant of the games' trademark "Objection!" expression. The reason I rebuilt this font is that I needed the original appearance in an indie game project of my own.

~ Igiari - created by Caveras after the original font used in the Ace Attorney games for the Nintendo DS. ~There%20are%20various%20pixel%20fonts%20for%20the%20main%20text%20from%20the%20Ace%20Attorney%20games%20out%20there%20%28like%20%22PW%20Extended%22%2C%20%22Ace%20Attorney%22%2C%20or%20%22pwfont%22%29%2C%20but%20none%20of%20them%20is%20a%20truly%20coherent%20or%20complete%20recreation%20of%20all%20the%20actual%20letters%20used%20in%20the%20original%20NDS%20games.%20Igiari%20is%20there%20to%20change%20that%21%20This%20font%20includes%20over%20800%20characters%20and%20features%20a%20vast%20array%20of%20letters%20with%20diacritics%20as%20well%20as%20a%20near-complete%20set%20of%20all%20original%20Japanese%20hiragana%20and%20katakana%20characters%20from%20the%20Ace%20Attorney%20series.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20based%20on%20the%20games%20and%20appears%20exactly%20as%20in-game%20with%20correct%20spacing.%20I%20also%20added%20the%20game-related%20Borginian%20font%20symbols%20as%20well%20as%20countless%20of%20the%20more%20common%20characters%20and%20some%20gylphs%20that%20don%27t%20show%20up%20in%20the%20games.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0APlease%20note%20that%20the%20European%20games%20%28with%20German%20and%20French%20translations%29%20use%20a%20slightly%20thinner%20variant%20of%20this%20font.%20I%20may%20work%20on%20a%20European%20set%20later%2C%20but%20for%20now%2C%20this%20is%20the%20most%20comprehensive%20set%20of%20Ace%20Attorney%20letters%20you%20will%20find%20on%20the%20net.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0ADue%20to%20the%20inclusion%20of%20the%20larger%20Japanese%20characters%2C%20the%20base%20font%20size%20and%20recommended%20setting%20for%20Igiari%20is%2016pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20Ace%20Attorney%20pixel%20experience.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20Ace%20Attorney%20games%20for%20Game%20Boy%20Advance%20and%20Nintendo%20DS%20were%20developed%20and%20released%20by%20Capcom%20from%202001%20onward.%20I%20picked%20the%20name%20of%20the%20font%20%28Igiari%29%20after%20the%20Japanese%20variant%20of%20the%20games%27%20trademark%20%22Objection%21%22%20expression.%20The%20reason%20I%20rebuilt%20this%20font%20is%20that%20I%20needed%20the%20original%20appearance%20in%20an%20indie%20game%20project%20of%20my%20own.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Igiari%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20the%20Ace%20Attorney%20games%20for%20the%20Nintendo%20DS.%20~

Chip 'n Dale Rescue Rangers (NES)

 by redux
 
Chip 'n Dale Rescue Rangers (NES)
  • Currently 0
0 votes
3 downloads3%20downloads31 comments1%20comments173 glyphs73%20glyphs73Recreation of the pixel font used in Nintendo/Disney's "Chip 'n Dale Rescue Rangers" (1990). Only the characters present in the game's tile set have been included.Recreation%20of%20the%20pixel%20font%20used%20in%20Nintendo%2FDisney%27s%20%22Chip%20%27n%20Dale%20Rescue%20Rangers%22%20%281990%29.%20Only%20the%20characters%20present%20in%20the%20game%27s%20tile%20set%20have%20been%20included.

Jamboree

 by caveras
 
Jamboree
  • Currently 7.67753
7.7Balanced%20Rating%3A%20%3Cb%20class%3D%22weighted_value%22%3E7.7%3C%2Fb%3E%3Cbr%2F%3EAverage%20Rating%3A%20%3Cb%20class%3D%22rating_value%22%3E9.0%3C%2Fb%3E%3Cbr%2F%3EClick%20for%20more%20information%20about%20this%20rating. 1 vote
Last edit: 07.08.2014
Category: -
18 downloads18%20downloads181 comments1%20comments1474 glyphs474%20glyphs474A favorite of 3 usersA%20favorite%20of%203%20users3Pixel font based on the bitmap font used for player names and various other things in NBA Jam (T.E.) and NBA Hangtime on Super Nintendo.

The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game. The super- and subscript numbers are modeled after the smaller player attribute digits.

Also included are the slightly larger font variant used for the team names (NBA Jam) and the slightly smaller one used for the player name display during games (NBA Hangtime). Last but not least, there are the tiny player attribute characters.

The base font size and recommended setting for Jamboree is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.

NBA Jam & NBA Jam Tournament Edition on the SNES were developed by Iguana and released by Acclaim in 1994 and 1995. NBA Hangtime on the SNES was developed by Funcom and released by Midway in 1996.

~ Jamboree - created by Caveras after the original font used in NBA Jam (T.E.) and NBA Hangtime for the Super Nintendo. ~Pixel%20font%20based%20on%20the%20bitmap%20font%20used%20for%20player%20names%20and%20various%20other%20things%20in%20NBA%20Jam%20%28T.E.%29%20and%20NBA%20Hangtime%20on%20Super%20Nintendo.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20font%20is%20a%201%3A1%20rebuild%20and%20appears%20exactly%20as%20in-game.%20I%20have%20also%20added%20a%20vast%20array%20of%20more%20common%20characters%2C%20diacritics%2C%20and%20other%20gylphs%20that%20don%27t%20show%20up%20in%20the%20game.%20The%20super-%20and%20subscript%20numbers%20are%20modeled%20after%20the%20smaller%20player%20attribute%20digits.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AAlso%20included%20are%20the%20slightly%20larger%20font%20variant%20used%20for%20the%20team%20names%20%28NBA%20Jam%29%20and%20the%20slightly%20smaller%20one%20used%20for%20the%20player%20name%20display%20during%20games%20%28NBA%20Hangtime%29.%20Last%20but%20not%20least%2C%20there%20are%20the%20tiny%20player%20attribute%20characters.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0AThe%20base%20font%20size%20and%20recommended%20setting%20for%20Jamboree%20is%208pt%20and%20multiples%20of%20that.%20Use%20metric%20kerning%20and%20no%20additional%20smoothing%20effects%20for%20the%20ultimate%20pixel%20experience.%0D%0A%0D%0ANBA%20Jam%20%26%20NBA%20Jam%20Tournament%20Edition%20on%20the%20SNES%20were%20developed%20by%20Iguana%20and%20released%20by%20Acclaim%20in%201994%20and%201995.%20NBA%20Hangtime%20on%20the%20SNES%20was%20developed%20by%20Funcom%20and%20released%20by%20Midway%20in%201996.%3Cbr%3E%3Cbr%3E%0D%0A%0D%0A~%20Jamboree%20-%20created%20by%20Caveras%20after%20the%20original%20font%20used%20in%20NBA%20Jam%20%28T.E.%29%20and%20NBA%20Hangtime%20for%20the%20Super%20Nintendo.%20~

Card Master

 by darkgreen_orange
 
Card Master
  • Currently 0
0 votes
Last edit: 29.04.2014
Category: -
3 downloads3%20downloads372 glyphs72%20glyphs72This is the font used in the SNES game "Arcana". It was also used in Aeon Genesis' translation of "Live-a-Live".This%20is%20the%20font%20used%20in%20the%20SNES%20game%20%22Arcana%22.%20It%20was%20also%20used%20in%20Aeon%20Genesis%27%20translation%20of%20%22Live-a-Live%22.

Pixels

 by Chromebolt
 
Pixels
  • Currently 0
0 votes
Last edit: 06.04.2014
Category: -
1 download1%20download162 glyphs62%20glyphs62Pixels replace all.Pixels%20replace%20all.

Aloha Script Regular OT

by Borges LetteringFontShop.com
Aloha Script Regular OT
Some fonts you just can’t FontStruct. Try a non-modular typeface from FontShop.com

1...NextNext(146 FontStructions)