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A replication of the Panasonic Omnivision VCR bitmap. Now, that I have a Panasonic Omnivision VCR for myself, the model being a PV-V4520, I can make this font with ease and 100% accuracy.
This font is not entirely accurate. Please point out errors so I can fix them in the forseeing future.
This is a clone of VCRStereoCyrI remember fondly playing Final Fantasy Dawn of Souls on the Game Boy Advance, FF1 in particular one of my favourite of the two games, which I had replayed a good number of times. As I became curious about the game once again, I started looking it up and started gazing at the fonts used, started looking up the font for it, and came across a resource sheet that contained all the characters for both Basic Latin and other languages, then I started to think about how the font changed looks in certain characters in other titles, such as the 3D remake of Final Fantasy IV and The 4 Heroes of Light, both games released for the Nintendo DS. I started thinking to myself, what if there was a monospaced version of this font?
And so, I got to work, thinking how it would all look if Square Enix indeed decided to go monospace for all the characters intstead of only the numbers for the GBA FF games and even had most of the small letters and even numbers expand horizontally by one pixel and even went the extra mile to add Greek, Coptic, Cyrillic and even Hiragana and Katakana. Not content with this, I even decided to add in a few extra things and even decided to add in characters used in computers of old, namely Box Drawing and Block Elements.
A bit of a "quick" project that I am finally happy to release onto the world.
5/12/23 : Fixed up some glyphs in the Box Drawing set. Now they should look nicer and fit with the rest good and proper.
The english font on dan-ball.jp. From the modern web-based Dan-Ball games (everything after Irritation Stickman and an update to the original Powder Game).
Characters not in the original set made by me.
Original font by Chiehiro Hashizume (ha55ii).
This is a cloneRecreation of the pixel font from Jon Wells/Atlantis Software/Psytronik's "Sceptre of Bagdad" (1987) on the ZX Spectrum.
The font was kept for the 1993 conversion on the Commodore 64. This recreation also includes a few of the additional characters (like the copyright symbol) from that version. Beyond that, only the characters present in the game's original tile set have been included.
Recreation of the pixel font from Mastertronic Added Dimension's "Ninja" (1987) on the Amstrad CPC.
This recreation includes the weird (buggy?) character used in some of the late game room names (like the "green room"), mapped to the "_" underscore.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gargoyle Games' "Tir Na Nog" (1984) on the ZX Spectrum.
Note on the Spectrum and C64 version, the font defined in the game includes uppercase letters (not used in the game), as well as special characters and punctuation. In the Amstrad CPC version, only the lowercase alphabet is present, and any other characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
The same font was reused in the prequel to this game, "Dun Darach" (1985).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gargoyle Games' "Marsport" (1985) on the ZX Spectrum.
Note that the font defined in the game only sets custom latin alphabet characters (a-z). For any other characters, it reuses the standard ZX Spectrum font. The same is true for the Amstrad CPC version, where any characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
This recreation includes the handful of (Spectrum) characters (numbers and punctuation) that are used in the game. Beyond that, only the characters present in the game's tile set have been included.
Recreation of the "futuristic" pixel font from Dinamic Software's "After the War" (1989) on the ZX Spectrum.
This font is used in the second part of the game. This recreation corrects the awkwardly inconsistent line height between the alphanumeric characters and the punctuation characters. Note that the Amstrad CPC version uses a different, much blockier font for this part of the game.
Only the characters present in the game's tile set have been included.
This is a clone of After the War (Amstrad/Spectrum)My first font attempt.
Based out of "Video Tape", this font emulates VCR bitmaps.
This is a clone of Video Tape(Credit to Paradigm The Great for the original typeface.)
This is the second font I've made so far and currently my "dream font", if such a thing like that exists.
I've never seen a typeface with a capital R, S, and number 4 like this one, as the only one I've come across by the beginning of August 2023 would be "Videotape", however even that would be misaligned and wonky. This font is the sequel to my first font, "Tracking Knobs", but with more glyphs and lowercase letters.
This is a clone of CHARGEN '92