Iteration 1.11
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Tribal doodle thing. Still in its experimental phase. It's named for Abraxas, a Tromp from the PC game "Commander Blood". (As it turns out, the same name has many historical and mythological uses.)
A multi-line design which is slightly reminescent of mazes/fingerprints. It's not designed to create functional mazes, but it is somewhat capable!
"Absinthelyric Print" is an anagram for "Labyrinthine Script".
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Original size: 11.25pt. Use multiples of this value for pixel perfection. (If you use antialiasing, it will look perfect at most any size.)
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Design rules:
1. Square bricks and 90-degree angles only.
2. Alphabetic glyphs must have open terminals; numerals and symbols must have closed terminals. Letters which do not terminate (D,O, etc.) must be broken so that they terminate.
3. Glyphs must fill the 15x15 grid.
4. Ligatures and combinatorial glyphs must fit into one letter's space.
5. Draw from the outside in.
I went and mangled Spelunker by Zephram. I am messing with the shapes of the spaces between the letters. The name of the font indicates that most of the letters are wearing bell bottoms.
This is a clone of SpelunkerWhen each column of 4 pixels is read from top to bottom, they form letters in Morse code.
This font is not meant to be used with ordinary letter case. Start each word with a capital letter. As you type, use a lowercase letter if the previous letter touches the bottom of the cursor, and an uppercase letter otherwise.
Example text: ACcOrDiNG To ALL KNOwn LAWS Of AVIatIoN , ThERe Is NO WAY A BEE SHoUld BE ABLE To FLY . ItS WIngs ARe ToO SMall To GET ItS FAT LItTle BOdY Off ThE GRoUnd .
cloned from Christian Munk (Spitzchtruct)
this is a cursive "workshop" to be improved upon
it seems to me that there is not really much of a choice on fontstruct for cursive letters, most are connecting at the bottom which does not look natural in my opinion.
i thought i'd give it a try despite my being a beginner at this
Christian Munk had the right idea to make the connectors from the bottom on the right side of each letter and up to the middle of the left side of each letter above the baseline. it looks more natural that way.
however, some of the original creator's letters did not make sense to me, maybe it is a different language or a constructed language?
i liked some of the basic composited bits and pieces made by the originator
I moved most of Christian Munk's original created letters over to the empty punctuation spaces. the originals that i thought were okay i moved to the empty capital spaces. (there are no capitals in the original script). i'm not sure why some of the letters are strange looking, such as the letter D which looked like a capital V so i put it there instead.
then i recreated most of the lowercase letters using their bits and pieces
i think the only letters i kept the same were b, l, i, j & z
i may finish it later, the capitals need to be finished
but i thought i'd share what i got done ... it might be useful for ideas for an improved cursive script
This is a cloneVersion 1.1: More Latin added.
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Haven't done anything like this in a long while. This is a form of pseudocursive script, and it's termed this because many forms deviate from the cursive standards. I had to find my own solutions to account for different types of loops and to add details.
A 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A pixel font which combines four experimental techniques at once:
1. Structurally disconnecting the stems from the open parts of letters.
2. Allowing glyphs to extend beyond the reaches of width and starting position.
3. Designing glyphs specifically to connect and form new shapes, rather than simply allowing shapes to emerge from existing characteristics.
4. Designing glyphs so that the overall font is free of a need for kerning.
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Alternates are now on UPPER CASE. I'll continue to update this as I get more ideas!
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Original size: 6.75pt (use multiples of this value for pixel perfection)