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Clone of Ghouls 'N Ghosts. Font from Ghouls 'N Ghosts, (C) 1988 Capcom
This is a clone of Ghouls 'N GhostsClone of Last Mission. Font from Last Mission, (C) 1986 Data East USA, Inc.
This is a clone of Last MissionClone of Vigilante - Kerned. Arcade Kerned version of the font from Vigilante, (C) 1988 Irem Corp.
This is a clone of Vigilante - KernedClone of Final Fantasy Adventure GB. Font from Final Fantasy Adventure (1991), Final Fantasy Legend II (1991) and Final Fantasy Legend III (1993), all for Nintendo GameBoy by Square Co. Alternate and extra characters from Final Fantasy Legend III included.
This is a clone of Final Fantasy Adventure GBClone of LucasArts SCUMM - Outline. Solid typeface used in "Indiana Jones And The Fate Of Atlantis", (C) 1992/1993 LucasArts. Now you can fill in the outline version!
This is a clone of LucasArts SCUMM - OutlineClone of Sierra Font 69 fon. Solid version of the in-game dialogue font from "Space Quest IV: Roger Wilco And The Time Rippers", (C) 1991/1992 Sierra. Use it to fill in the outline version! Sierra Resource File Tag: "68.fon"
This is a clone of Sierra Font 69 fonClone of LucasArts SCUMM - Subtitle - Roman. Outline font used in the cut scene subtitles in "Monkey Island 2: LeChuck's Revenge" by LucasArts (1991). Extra Latin Characters supplied by marioflea82. Touched-up numerous outline flaws. Modified characters: L, general shape of "a" letters, ring above å New Characters: ' ; Note that you will have to DOUBLE the font size of the Outline TTF if you are using it together with the Solid TTF version. Just one of those FontStruct quirks that will hopefully be addressed in the future (where outline TTFs are rendered at 1/2 the size of the solid TTFs).
This is a clone of LucasArts SCUMM - Subtitle - RomanCasual Dragon Monospaced by Cohnisgone is an excellent medival-looking pixel font, but didn't have punctuation, so I cloned it to add punctuation and a few grungy box-drawing characters. Text should fit in a 12x16 box at pixel resolution.
This is a clone of Casual Dragon MonospacedA recreation of a pixel font used in Rise of the Triad, Duke Nukem 3D, Shadow Warrior, and other mid-late-90s MS-DOS games and installers by 3D Realms. Contains basic latin characters. Works best at 6px and multiples thereof with no anti-aliasing.
Monospaced version of the text font used for the introduction, character interactions, and finale of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
Proportional version of the text font used for the credits and saved game/restore menu of Zeliard, (C) 1987, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. Modified q by Goatmeal; the original q is found in the More Latin area.
In the game, the spacing/kerning between various letter and/or punctuation combinations is highly variable, anywhere from 2-6 pixels. To strike a balance, a standard three-pixel width was chosen for letters and most punctuation; the remaing punctuation glyphs have a 6-pixel width, while the numbers retain their 2-pixel width.
This is a clone of Zeliard - MonospacedFont used for the start menu, in-game menus, character interactions, and on-screen displays for Fire Hawk: Thexder - The Second Contact, (C) 1989, 1990 Game Arts Co, Ltd / (C) 1990 Sierra On-Line, Inc. (The DOS start-up screen also states that this game is alternately titled as 'Thexder II Firehawk'.) Letter J* and modified B N P by Goatmeal. Original B N P found in the More Latin area, along with the 'digital counter' numerals as a bonus. The Block character is located in the @ position.
* Oddly enough, I couldn't find the letter J used anywhere during my playthough...