Recreation of the pixel font from Konami's "SD Snatcher" (1990) on the MSX2.
The font includes an almost complete set of hiragana and katakana characters. In the game's tile set, the dakuten and handakuten are stored in a separate tile. In this recreation, characters that use them are pre-combined into a single glyph. The dakuten and handakuten are not 8 pixels wide, and when used in game, they only take up as much width as necessary, making the Japanese text variable width/proportional. The latin characters, however, are all monospaced.
The game also includes a large number of Japanese idiographs. These have not been included in this recreation.
Except for the idiographs, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Cope-Com/Electronic Arts' "Battle Squadron" (1990) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Battle Squadron (Genesis)Recreation of the pixel font from Enix's "Dragon Warrior IV" (1992) on the NES.
Identical to "Dragon Warrior III" (1990), except for the full stop and ellipsis punctuation marks, and the absence of the semicolon.
Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreation of the pixel font from Enix's "Dragon Warrior III" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior IV (NES)Recreation of the pixel font from Enix's "Dragon Warrior II" (1990) on the NES. Only the characters present in the game's tile set have been included.
This is a clone of Dragon Warrior (NES)Recreation of the pixel font from System 3/Beam Software's "Last Ninja 2" (1988) on the Amstrad CPC.
On the Amstrad, the font is used for the score counter and timer, and the screens between levels. In "Last Ninja 2 Remix" (1990), the font is also used for the initial title screen.
The title screen of the ZX Spectrum remix version also uses his font, but otherwise sticks to a different font for any other text, just like the regular/non-remix version.
Oddly, the font is the same (with the exception of the punctuation marks) as the one in Codemasters' "Dizzy II - Treasure Island Dizzy" (1988).
Only the characters used in the game have been included.
This is a clone of Dizzy III - Fantasy World DizzyRecreation of the ornate antialiased font from Motivetime/CSG Imagesoft's "Dragon's Lair" (1990) on the NES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Recreation of the primary pixel font (used for the title screen and highscores) from Rainbow Arts/Factor 5's "Turrican" (1990) and "Turrican II" (1991) on the Amiga. Note the special characters mapped to "lightning" (U+2607), "skull and crossbones" (U+2620) and "black heart suit" (U+2665).
The same font - with a reduced number of special characters - was also used in "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, and the first "Super Turrican" (1993) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Turrican / Turrican IIRecreation of the pixel font from Sega's "Columns II: The Voyage Through Time" (1990).
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Columns IIPresenting Capcom's Mega Man 3 (aka. Rockman 3: Dr. Wily no Saigo?!), released in 1990. This font is not similar to Mega Man 3+4, but it is similar. This was based on Mega Man Series.
This is a clone of Mega Man 3+4Recreation of the pixel font from Technosoft/Sega's "Thunder Force AC" (1990) - the arcade version of "Thunder Force III".
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Thunder Force ACRecreation of the secondary pixel font from Technosoft's "Thunder Force III" (1990) on the Sega Mega Drive/Genesis.
This font is used in the final score screen and the end credits.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Technosoft's "Thunder Force III" (1990) on the Sega Mega Drive/Genesis.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Thunder Force III (Sega Mega Drive)Recreation of the pixel font from Horror Soft/Adventure Soft's "Elvira: Mistress of the Dark" (1990). This font was also used in "Elvira II: The Jaws of Cerberus" (1991) and "Waxworks" (1992).
Slightly expanded to complete the set of accented characters, beyond the ones used in the French and German versions of the game. Apart from this, only the characters used in the game have been included.
Recreation of the pixel font from Capcom/Victor Musical Industries' "Tiger Road" (aka "Tora e no Michi", 1990) on the PC Engine/TurboGrafx-16.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Jaleco's "Totally Rad" (aka "Magic John", 1990) on the NES/Famicom.
The font includes a complete set of hiragana characters, but only a limited/partial set of katakana characters.
Only the characters present in the game's tile set have been included.