Sketchy is a pixel/bitmap font with an optimum size of... 44 pixels (if I counted right). I finally finished off the Basic Latin letterset, plus there are a few other marks are included.
-Copyright 2014 & 2018 by Doug Peters (https://Doug-Peters.com/ or https://Dougs.Work/) of Symbiotic Design (https://SymbioticDesign.com/) and released as Creative Commons Attribution Share-Alike Freeware (see the license).
Official distribution copy is at:
https://w3n.us/sketchy
Any link in this text qualifies as the attribution link to give me credit (your choice) - just One active link to use it in as many projects as you want (commercial or personal), however you want.
This is is the most accurate HD44780 font you can find on FontStruct, because it has pixel-perfect representations of all 190 original characters (not including 0x00-0x0F, which are impossible on FontStruct)
0x00-0x0F are mapped to 0x100-0x10F since I can't add characters before 0x20.
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
these font are here Sumia Open by Vienna Binders (AskGamerViennaBinders) Rekank Fix C by Dmitriy Sychiov (Sychoff) Kaak123
RULES: Do not say this font saying i hate this font this font is bulls*it or f*** off this font in the comments and dont make a font like a same font
correct answer that you can copy
The main font used by MARENGI Omnisystems in my video game series, "Endless Sea Of Stars". These letterforms can be found engraved into or projected onto practically every piece of MO technology. This script was designed in 2011 to be suitable for printing, logo design, art, and many other purposes. It lacks the constant height which most of my other pixel fonts have, but makes up for it with its bookish appearance.
Unfortunately, replicating the exact design of the antialiased version of this font is impossible, not only on FontStruct, but on all software other than ESOSVM. This is because ESOSVM uses a custom renderer which makes use of proprietary techniques. Marengi HD comes close, but not very.
------------------------------------------------------------------
Versioning:
2.6 (19Aug2018) - "bdďđ" were perfected. Space width reduced.
2.5 (20Jul2018) - "IÌÍÎÏø" were perfected and massive kerning work began.
2.4 (15Jul2018) - "J" was perfected and several letterwidths were altered.
2.3 (18May2018) - "hnru34679ÀÁÂÃÅÈÉÊÌÍÎÏÑÒÓÔÕØÙÚÛÝÞßàáâãåæçèéêìíîïñòóôõøùúûý" were perfected.
2.2 (17May2018) - ":;gjty%/\ÂÆÊÎÔÛâæêîôû¼½¾" were edited for more consistency and readability.
------------------------------------------------------------------
MIV: 8.74
Original size: 11pt (use multiples of this value for pixel perfection)
------------------------------------------------------------------
Just a simple pixel font I created for use in pixel webcomics. It has a constant height which makes it good for use in speech bubbles, titlebars, and the like. I made this one to look "open" and to have lots of negative space despite its diminutive size. This family of fonts is getting pretty large, so if you make pixel webcomics (or anything else that needs tiny text in neat rows), check 'em out!
This font is used by several Twitch streamers and in several games as well as in my own pixel comics.
VERSION HISTORY:
04 Feb 2018 - v1.0 released
12 Mar 2018 - v1.1 released. More Latin added.
An iconic 5x7 pixels font typeface. Fixedsys - CTR is my first piece of work on this website, the name comes from a font file named "Fixedsys" that has on every windows computer. This was inspired by a variety of similar proportion sized fonts.
Ever seen the classic Minecraft font in languages like Russian, Greek, Polish, Vietnamese ... ?
It’s possible by downloading this font.
FOR SOME STRANGE REASON THERE SEEMS TO BE AN INORDINATE INTEREST IN PIXEL FONTS FROM THE 1970'S AND 80'S. OK, ITS FUN FOR YOUNGER TYPOGRAPHERS TO WORK WITHIN STRICT RESTRICTIONS RECREATING FONTS THAT WERE DESIGNED YEARS AGO, LETS BE FAIR, THERE ARE ONLY SO MANY COMBINATIONS OF PIXLES WITHIN A 6X6 GRID.
WHAT DOES SUPPRISE ME IS THAT NO ONE HAS LOOKED BACK AT THE FIRST (I THINK) HOME COMPUTER, NAMELY THE ZX81 WHICH WAS RELEASED BY CLIVE SINCLAIR, AN ENGLISH ELECTRONICS CO. IN 1981. IT HAD 1 KB OF RAM (NO JOKE), 8 KB OF ROM AND A CPU THAT RAN AT AN AMAZING 3.25 MHZ. DATA WAS STORED ON CASSETTE TAPES AND THE SCREEN WAS YOUR TELEVISION.
AS NO ONE HAS CHECKED OUT THE ZX81 I HAVE MADE A FONT THAT IS SIMILAR TO THE ORIGINAL FONT USED BY THE COMPUTER. I HAVE USED 5 BRICKS WHERE AS THE ORIGINAL USED ONLY 1. BEAT THAT!
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
The Serif Font As Seen In Kirby's Adventure (NES).
Just in case anybody wanted a small, serifed, pixel-sharp font with personality and figure (old-style) numerals, I whipped this up... then overachieved, perhaps. It has full Latin-1 and Latin Extended-A support, extended punctuation, most Greek, and as much Cyrillic as I could justify working on. It also has some Roman numerals, many arrows, and a few other random things.
If anyone out there actually wishes to use this for setting anything with Greek or Cyrillic alphabets, please let me know if I've made any terrible errors or if more characters are desired. I know better than to trust my typographical sense for alphabets I don't use in an actual language context!
This was a tiny bitmap font for a game.
Then I added a bunch of glyphs to support most European languages: Spanish, French, German, Portuguese, Czech, Polish, Turkish, Russian, Ukrainian, etc.
Then, inspired by a recent trip to Georgia, I added Mkhedruli characters just for fun (never really saw a pixelated Georgian font before, so I figured, why not).
And so now this exists.
Also, check out Eneminds Thin for the non-bold version of this font.
6x5 pixel script I made for use with the Latin, Cyrillic, Arabic, and Devanagari alphabets; diacritics are integrated. 5x5 pixels are dedicated to base symbols, and the uppermost pixel is reserved for diacritics.
A 3x3 microfont from the Virtual Gremlin, an old game of mine. This is designed to look tiny and indistinct. Useful when writing jargon, placeholder text, or technobabble (the kind of meaningless information you'd write when drawing a newspaper or computer terminal).
VERSION HISTORY:
08 Feb 2018 - v1.0 declared finished.
A bold variant of Derpberd, again made to have a constant height in order to be suitable for pixel comics. Most of the character widths are unchanged, but some (like m and w) had to become 1px wider for the bold style to work.
08 Feb 2018: version 1.0 declared finished. I'm not sure where else I can take this one without breaking the "constant height" rule. Perhaps I'll clone it and make a version with an extended character set, but only if people ask. :^)
This is a clone of Derpberd