@Bryndan W. Meyerholt (BWM) - Perhaps they used two or four 8-bit “tiles” to display each glyph, much like with some of the larger Japanese characters as well as sprites and tile-based game components. To me, it looks like: Capitals = Four 8-bit tiles (square); Lowercase, Numerals & Punctuation = Two 8-bit tiles (vertical rectangle).
here's the memory dump snapshot i used as reference (though admittedly, for the uppercase, i ended up using the highscore input instead of trying to piece together the four tiles per character)
See, @redux, I _have_ been paying attention to your font comments! ;^D Also, High Score input for the win! I used those many times along with memory dumps. :^)
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Is this the first duospaced font ever in a video game? I wonder how they managed to pull that off at the time?
@Bryndan W. Meyerholt (BWM) - Perhaps they used two or four 8-bit “tiles” to display each glyph, much like with some of the larger Japanese characters as well as sprites and tile-based game components. To me, it looks like: Capitals = Four 8-bit tiles (square); Lowercase, Numerals & Punctuation = Two 8-bit tiles (vertical rectangle).
here's the memory dump snapshot i used as reference (though admittedly, for the uppercase, i ended up using the highscore input instead of trying to piece together the four tiles per character)
See, @redux, I _have_ been paying attention to your font comments! ;^D Also, High Score input for the win! I used those many times along with memory dumps. :^)
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