This is the best font ever I have. Got Expert Mode and Unicode Letter Sets.
Infinite Sans — Modernism sans-serif design
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[UPDATES]
1.0 - Basic Latin, More Latin, Ext. Latin, Greek, Cyrillic, Armenian, Arabic, Gen. Punctuation.
1.1 - The Rest of Latin Ext.B and IPA, Hebrew (accents in 1.3), More Cyrillic, Phon. Extensions.
1.2 - Coptic, Even More Latin.
1.3 - The Rest of Latin, N'ko, Greek Extensions, Cyrillic Ext-A and B, The Rest Modifier Letters & Combining Marks.
1.4 - Dhivehi (Thaana), Cyrillic Ext-C, Greek & Cyrillic Unencoded Extened Characters, Tengwar, Cherokee, Private the font until it's finished.
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Inspired by lollipoplolliepop's Custer (It couldn't be cloned so I recreated Custer by brute force). The capitals and lowercases were swapped for extra sense, and I added symbols, for example the ":" and the ";".
Śmieć (transcribed as Sjmiecj when using only the characters available in the font) is a font designed to be easily readable, both up close and from far away. The name of the font means "a small piece of trash" in Polish because I will be using it on my new trashcan stickers. This font is meant to be 3D printed as individual letters, so you can reüse punctuation as diacritics when assembling words from these letters.
When to Use Upper/Lower Cases
The font is meant to have an effect when the vowels are just taller lowercases. Start words from a capital letter, so that the sentence "This is a garbage truck" becomes "This Is A Garbage Truck". This is important when a word begins in a vowel. When a vowel letter (or a Y) acts as a consonant, use uppercase, so that the sentence "The royal queenie girl is practicing ventriloquism" becomes "The RoYal QUeenie Girl Is Practicing VentriloqUism". Silent vowel letters that separate two letters from influencing each other's pronunciations are upper cased, like the Spanish name "Miguel" becomes MigUel because the U separates the G from the E so that it's not "Mikhel". On the other hand, silent vowel letters of a different purpose stay lowercase, so that the English word "cane" is simply "Cane". Digraphs containing both vowels and consonants, like the "ti" digraph in "nation" and the "ar" digraph in "cart", use uppercase vowel letters when the digraph makes a consonant sound, but use lowercase vowel letters when the digraph makes a vowel sound: "NatIon", but "Cart".
The first version was made in less than 20 mins!
Currently has 16176 glyphs and counting!
Latest Update: Edited φ and ⱷ to match with the canIPA extensions and edited з and ԑ to match with Cyrillic and -Supplement.
Pro tip for Myanmar: Use ေ and ႄ before a consonant to get the optimal vowel placement.
Pro tip for Devanagari: Use ि and ॎ before a consonant to get the optimal vowel placement.
This is korean mapped to english. Some are mapped to UPPERCASE, while others are mapped to lowercase. So this is CaSe SeNsTiVe! Some english keys are mapped to nothing for reasons. there are keys mapped to lowercase and UPPERCASE because I did not have enough space with just UPPERCASE. there are no symbols, numbers, or math signs in this font.
This is an objectively better version of my NEStyle font.
Not finished. Will add more glyphs soon. Some inconsistencies may be fixed. More versions of this font will be created.
Also, am I the only one who gets lagged out a ton when I scroll down the "All letters" list?
the unofficial logo font of kick. as in the streaming platform. UPDATE JUNE 30 2023: added numbers
UPDATE JULY 31 2023: Added The Glyphs: '.', and '/', Changed 1 and 7's Glyph A Bit.
UPDATE OCTOBER 27 2023: Added Cyrillic, Ae, Oe and Thorn
UPDATE NOVEMBER 18 2023: Added the true double u.
UPDATE 2023 18 NOVEMER: Added More Cyrillic
This is the Canadian Aboriginal Pixel font. A font consisting of, you guessed it, Unified Canadian Aboriginal Syllabics.
This took me about a couple of days to finish, but here it is! And a little bonus: Kaktovik Numerals, also from Canada (and Alaska)!
This is the first Font I've built here on Fontstruct, I'm not a graphic designer but I think it turned out pretty cool. As you can see, it's a San Serif font with 60° strakes to the right. What do y'all think? Also, if I accidentally copied another person's Fontstruction, please let me know.
POKEMON NEW LOGO UPDATE ON AUGUST 4 2023
First seen on DaFont: before 2005 - Updated: February 10, 2007 - Expiry Date: August 04, 2023
This is a clone of Ketchum UpdatedThe forum for all things related to new FS-ideas, and experimentations
The cool stuff that has yet to become full fonts.
(Both private and published FontStructions are allowed)
This is a clone of forum: Type_type articles and readsAre you searching Hydraulic Filters for sale to your system? Then come to Hyspec Fluid Power, where we have a range of hydraulic filters that is suitable for different systems. Among them, you can find the right filter for your system at an affordable price. With our quality product, we strive to improve, maintain, and effectively clean the hydraulic system. We also provide an on-site diagnosis for a quick and best solution for your hydraulic filters. Choose us for your ultimate requirement for hydraulic products and services. Call us now.
Recreation of the pixel font from Palace Software's "Cauldron" (1985) on the Amstrad CPC, ZX Spectrum, and C64.
This recreation includes a few additional punctuation characters from the sequel, "Cauldon II: The Pumpkin Strikes Back" (1986). Apart from that, only the characters present in the game's tile set have been included.
Recreation of the pixel font used in the end titles of Compile's "Power Strike" (aka "Aleste", 1988) on the Sega Master System.
The font was reused - without the "$", but with the addition of the "fat >", mapped in this recreation to "rightwards arrow" (U+2192) - for the main weapon selection/initial menu for "Power Strike II" (1993).
Only the characters present in the game's tile set have been included.
I took a look at the very first font I published and looking back at it now, I couldn't help but think I could have done better and gone much further with it. Having learned a few things along the way when I was working on the light version of Pixelbabania, I decided to invest some time into working on a much improved version of Pixelbabania VI, while once again following a self-imposed limitation. This time, I decided to go with 6x9 (with some exceptions) to allow a bit more wriggle room and to make characters with accents much nicer, and even decided to change up some of the characters to improve their look. Not only this, I decided I'd try and see if it was possible to add more characters from other sets and thus far, it had gone quite nicely.
After so much time on and off, now I share with you the fruits of my labor and love.
Note: I have done what I could to get N'ko and to a lesser extent Adlam to play nice; unfortunately I could not get the tone marks to actually just go above or below the characters properly, therefore they will take residence right next to the character, taking up another space. Apologies for any inconvenience caused to those who type in those languages.
04/12/23 : Fixed up a few more glyphs in Box Drawing to make them look and work proper with the others.