Ethoma is a simple, low-resolution pixel bitmap font, intended to share the industrial, squared visual style seen in Tahoma and MS Sans Serif.
Originally known as Elt. Sistema, Ethoma was designed by Daniel Philip Fox and initially released in May 2017, as a font for personal use which gave the robust results of MS Sans Serif, but avoiding licensing and distribution issues and refining some glyphs for better legibility and crispness. Over time, the font gained incremental changes, for example increasing the roundness of certain glyphs such as the lowercase 'n', eventually forming the present-day version of Ethoma, a highly legible and pixel-optimised bitmap font optimised for any length of body text, without sacrificing the delicious classic look.
Complete Sheikah Alphabet from Zelda: Breath of the Wild.
Includes J, Q, Hyphen, Exclamation Mark, Digits, Vertical Line, Period and Question Mark.
Exact thickness, angles and spacing.
(The "Period" and "Question Mark" characters are never used in game and only appear in the game files. The "Vertical Line" character only appear in the "gyro" controls in "apparatus" shrines and is not otherwise listed in the file that list all other characters. It is not known if those characters should be considered cut/scrapped and if they are canon or not.)
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This font has been superseded by the following (it's identical but you can also change characters to their "pins" variant if you put them in "bold"):
sarinilli.deviantart.com/art/BotW-Sheikah-Font-669623758
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Updated March 5, 2017: The Hyrule Compendium in game shows that that was believed to be digits 1-5 (pins) is actually digits 0-4. Also, it shows that pins are actually in inverted colors.
Updated April 4, 2017: Added a dummy character so that a line spacing of 1.0 will not juxtapose glyphs vertically (a minimal white space will be kept).
Updated April 11, 2017: A datamining of the game reaveals that what was believed to be the "Space" and "Period" characters are actually the "Hyphen" and "Exclamation Mark". Also, the "Period" and "Question Mark" do exist in the game files but are never used in game. Source: spriters-resource.com/wii_u/thelegendofzeldabreathofthewild
Thanks to CalicoStonewolf on DeviantArt.com for providing that link!
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Initial Sources:
- james0x57.github.io/sheikah/ (They've got digit corners wrong. Digit 5 is missing and digit 0 is invalid. Digits are their "pin" variants instead of the actual symbols.)
- imgur.com/a/PnlGQ/ (For Q. Source unknown. They have errors in J, U, W, Y and hyphen.)
- neogaf.com/forum/showthread.php?p=207210063ost207210063 (Original decipherer.)
- gamnesia.com/journals/entry/the-legend-of-zelda-breath-of-the-wild-how-to-decrypt-hylian-runes (For J.)
Recreation of the pixel font from Jaleco's "Legend of Makai" (aka "Makai Densetsu", 1988).
This recreation includes a practically complete set of hiragana and katakana. In the original, the dakuten and handakuten are separate characters on a separate line of text - in this recreation, they have been included in their respective characters, which results in the overall line height being 11 pixels rather than 8 pixels.
Only the characters present in the game's tile set have been included.
Read as I read 2 is a typeface that I have developed from the previous design 'Read as I read'. With the same aim to capture the movement upon which the letters are distributed around the page caused by dyslexia. A feature common amongst dyslexics, that causes difficulty and uncertainty when trying to make out written words. In developing the typeface I aimed to increase legibility, to make it more universal. Whilst continuing to capture the context of why I initially created the typeface. Representing this by combining the same letter form twice, and overlayingthem in order to capture the aspect of movement. This time all in captials to help with legibility.
I designed my font around the theme ‘Elegant’ studying the Crown Jewels that are owned by the British Royal Family. I focused on the structure within each jewel and particularly was interested in how the light catches on certain shards within the stones. My initial idea was to shade each of the sections using a different colour, however this proved difficult with the ‘Fontstruct’ software. Eventually instead of shading with different colours I shaded uses the small dots to create a stipple effect which I believe to still be just as effective.
A small variable-width pixel font with slightly heavier capital letters than lower-case ones. Has some quirks to help distinguish letters and numbers (numbers are very narrow and are 5px tall, while capital letters are 6px tall and many lower-case letters are 4px tall). Descender is 2px below the baseline, maximum glyph height is 6px above the baseline. Doesn't use any bricks other than the full square. This version covers only ASCII and a handful of extra punctuation marks, like curly quotes.
I created this font for a game that I am working on called "Spektakel". The game is designed to help teenagers who are struggeling with learning dissabilities. This particular font was heavily inspired by "Open Dyslexic"