Game Competition: The High Scores Table
Another fantastic competition draws to a celebratory close. Thanks to everyone who took part.
The standard of entries was, as always, extremely high, and the FontStructing community again flaunted their seemingly endless ingenuity and range of imagination. Some entries were genuinely playable as puzzles or games in themselves, while others were designed with real and complex game scenarios in mind. Never before have the FontStruction descriptions been as detailed and interesting as they were for this competition. The affinity between playful, puzzling minds and FontStructing is apparently a deep and intimate one.
The four judges, each asked to name their three favourites, came up with nine different winning candidates, as well as three runners-up. So it was a very close run thing with a great gaggle* of brick-laden runners dipping into the winning frame. (*Collective noun for FontStructors anyone?)
Indie game legend and guest judge Shaun Inman found the design “definitely evocative of its inspiration”. Frodo7 himself wrote:
This is my endeavour to make a spiky blackletter in Szpajdel’s black metal style that evokes the terror of Mordor at pixel level
You succeeded. Congratulations Frodo7!
The second prizewinning entry was the ingenious AT Sudoku by Zhalgas Kassymkulov which turned multiple, mind-bending puzzles into a well-designed and genuinely legible font (Sample shows the variation AT Sudoku+).
As Goatmeal wrote:
Add the requisite Latin squares to your printout, and you have 55 different games in a single typeface.
Last but not least, the judges chose Stepwyze by geneus1 as a prizewinner. As so often in the past, geneus1 had several strong entries. Stepwyze won over a number of other high-quality platform/level oriented FontStructions with it’s mature design, attention to detail and integrated gaming concept:
Try not to stumble over your words as you go about your business and time flies by. Just like in real life.
To my great surprise and delight, I noticed while writing this, that geneus’s playable prototyped version of the game for this font exists already!
There are really just too many fine entries to mention them all in this post, but here’s a selection of other FontStructions which caught the judges eye:
The entries from four caught the attention of several of the judges and Level Rebel was second in the race for the FontStructor’s favorite crown. Goatmeal liked this one: “Simple yet highly effective. Would work great as a video game’s title screen or as the titles for each level.”. Shaun Inman also liked the unassuming but perfectly executed Retropixel (shown above)– “Marble meets LCD. Legible and handsome.”
Congratulations to everyone. Thank you all for taking part in the competition and I’m looking forward to the next one.
Prizewinners will be contacted shortly regarding their prizes.
Thank you Judges!
All our brick are belong to you. It takes quite a while to have a proper look at 45 entries and samples. Many thanks to our expert guest judges for kindly spending time with us.
Shaun Inman is a designer, developer, and composer. His myriad of projects and presences is well worth a deep trawl. Shaun uses FontStruct in his game development work, for example in Retro Game Crunch!
Stephen Coles is an editor and typographer living in Oakland and Berlin. After six years at FontShop as a creative director, he now publishes Fonts In Use and Typographica, writes for type foundries, and consults with various organizations on typeface selection.