An attempt to produce a low-resolution pixel font which generates mazes from arbitrary strings of text. It requires the use of negative line spacing (available only to certain software) to look right without hand-editing.
The mazes it produces aren't the best, but they are definitely interesting! I might just call this a cipher and be done with it...
A very stubborn version of "Gumshoe" which insists on its purity of design even as it handicaps itself with that purity. It has no curves whatsoever and is slightly more open than the original. All of these facts are traits of the character for whom this font is used. :D
(I know many of the serifs don't join properly with the lines. That is part of the aesthetic. It's slightly wonky - just like some royals.)
This is a clone of GumshoeAnother brickswap of Marengi. This one will be programmed into actual marquee displays, some physical and some software-based. If only the glow of the LEDs could be simulated with bricks!
Original size: 11pt (use multiples of this value for pixel perfection)
This is a clone of MarengiThe "gremoji" symbols used in Virtual Gremlin. These are spoken to the player by those Gremlins who are not intelligent enough to form words, and can be used to guage the Gremlins' moods.
Original size: 21pt (use multiples of this value for pixel perfection)
I attempted a blackletter style without any knowledge or references. The result reminds me of a vampire's writing!
The name "Dethzmezenger / Death's Messenger" comes from one of many old joke bands which I created.
Original size: 17.25pt (use multiples of this value for pixel perfection)
A cipher/code used by the Kibble Cabal, a mostly animal-based team of misfits and food thieves in the game Trap Farmer Brer Brah. This code is very similar in application to the "Hobo Code" from the United States in the late 1800s. It makes a pretty good cipher, as well!
Original size: 8pt (use multiples of this value for pixel perfection)
A design made to have long legs. The mild optical illusion this font creates was a happy coincidence!
I changed the name to "Taller Tales" since it seems that many fonts called "Tall Tales" actually exist...
Original size: 40pt (use multiples of this value for pixel perfection, or use in combination with antialiasing)
This is used in Virtual Gremlin for instances when the Gremlins/'pets' speak. Since Gremlins are literal glitch creatures and not the best at communication (and since 5x4 is a very odd size), some letters are turned and others are split. This lends the font some use as a weak cipher.
Technically, Gremlin 5x4 is also a conlang. Every glyph has associated sounds which are unique to the Gremlins speaking them. I call this conlang "Glitch English". Perhaps, now that I have this font ready-made, I can set about making a dictionary. :^)
Original size: 6pt (use multiples of this value for pixel perfection)
Bold variant of Ticketmeister.
Original size: 14.25pt (use multiples of this value for pixel perfection)
This is a clone of TicketmeisterA grunged-up/faded Gumshoe. Made to be used at smaller sizes for a faded & distressed look. It can be used with or without antialiasing, and will generate many optical effects which look like grunge or sponge brushes. It also has a bit of an "ink flow" effect where serifs overflow a bit into each other (see "S", "2", etc.).
Check out the Pixel view!
This is a clone of GumshoeKubasta is a monospaced pixel font designed with legibility in mind. The glyphs are easily distinguishable from one another and legible even in small sizes. It’s perfectly applicable for retro style interfaces and games.
An earlier version was created with BitFontMaker2 in 2014 and featured in Beat Cop by Pixel Crow.
Possibly the last entry in the Derpberd family: A font which looks like the original Derpberd at pixel size, gets fuzzy at larger sizes, and finally reveals its racing-esque checkerboard pattern once you've enlarged it enough.
Original size: 5pt (use multiples of this value for pixel perfection)
This is a clone of DerpberdMarengi Serif. It's like Marengi, but with serifs!
The serifs give this a wider, more open/airy feeling. Slightly less readable than original Marengi, but slightly more pleasing to look at.
------------------------------------------------------------------
MIV: 7.85
Original size: 11pt (use multiples of this value for pixel perfection)
------------------------------------------------------------------
This is a clone of MarengiTrying a Courier style. The lowercase has a slightly bottom-heavy design, while the uppercase keeps it consistent. Serifs everywhere!
It fits into typewriter/detective type aesthetics as well as rustic and western ones.
This one is made for a friend. We'll see if they ever end up using it. :v
EDIT: It seems as if said friend is never going to make their webzine... so, feel free to do with this one as you wish.
Balloon/block style pixel text.
Original size: 18.5pt (use multiples of this value for pixel perfection)
Recreation of a font from "Proxima", a 2000 public-domain homebrew SHMUP game by Alan Obee for Game Boy Color. This font is used on the title screen and high-score screens (though the high-score version is built of tiles and looks much more detailed).
.#$!? are inventions - not present in the original font, but useful nonetheless.
For this font I decided to do several things I almost never do with other pixel fonts.
First is the use of an 8*8 grid. I consider this size tough to work with so I tend to stay away from it, preferring X*7 or X*9.
Second is the rounding or softening of all 90° angles. 3- and 4- way intersections are exempt from this rule. However, some other acute angles were rounded as well.
Third is kerning, which helps ease this font back into microfont territory a bit by reducing excess space. I usually design pixel fonts so they don't need this, but not this time!
Fourth is the embrace of asymmetry throughout most letterforms, which is almost a natural consequence of making a font on the 8*8 grid.
Fifth is extending MmWw. I usually try to truncate these letters to fit my grid. Sometimes I make a symmetrical design for them, but this time I just let 'em sprawl.
Despite all these differences in methodology, I think this font looks rather like a hybrid of "Marengi" and "AMFA". Very pleased with the result!
A pixel font for Western-style music notation. This allows treble and bass staff to be read and written at very small sizes, making it useful for pixel games, pixel comics, or anything else that needs to be at extremely low resolution.
Given the limits of the chosen method along with the limits of staff notation itself, this font won't please every musician. All suggestions are welcome for improving this one!
Original size: 10pt (use multiples of 10pt for pixel perfection)
------------------------------------------------------------------
USAGE
Read the wiki article on scientific pitch notation if you need help understanding note-names.
_ draws staff lines.
` or ~ at the beginning mark your staff as either a bass or treble staff.
Use a letter from R-Z and then one from r-z to mark the time signature. (Most songs are in 4/4).
Use UPPER CASE to notate for bass staff.
Use lower case to notate for treble staff.
Use <.1234567890,> and {?!@#$%^&*()+} to mark sharps and flats respectively. I recommend using these markings to REPLACE the notes they are meant to alter, rather than writing them next to the notes as you would with traditional staff.
Create some new staff lines between each note to seperate the notes in time. When you place notes without these spaces, notes will stack up on one another. You can use this principle in different ways to create chords and arpeggios.
------------------------------------------------------------------
BASS STAFF
A - A1, B - B1
C - C2, D - D2, E - E2, F - F2, G - G2, H - A2, I - B2
J - C3, K - D3, L - E3, M - F3, N - G3, O - A3, P - B3
Q - C4 (middle C)
------------------------------------------------------------------
TREBLE STAFF
a - A3, b - B3
c - C4, d - D4, e - E4, f - F4, g - G4, h - A4, i - B4
j - C5, k - D5, l - E5, m - F5, n - G5, o - A5, p - B5
q - C6
------------------------------------------------------------------
SYMBOLS & MARGINALIA
_ - blank staff
RSTUVWXYZ’"' - beat divisions
rstuvwxyz“”‘ - beat times
`~ - treble and bass clefs
- - 8va/octave up
<.1234567890,> - sharp symbol in various vertical positions
{?!@#$%^&*()+} - flat symbol in various vertical positions
There is no "natural" symbol. Your writing should take this into account.
------------------------------------------------------------------
Have fun!
An experiment to see if my drawing tablet would be compatible with Fontstruct. Seems to work fine, although I have to draw slowly to avoid broken lines! Despite having to move my arm very slowly, I still managed to create this font from scratch in 9 minutes.
This looks like the freehanded pen letters that I drew back in high school for my comics, particularly "Poodle Caboodle". I went over a few areas more than once, to simulate what I used to do to correct pen drawings.
Wood-engraving script used by Ajurru people of Planet Ashr within my video game series, "Endless Sea of Stars". This script dates from 2010, when I first created the Ajurru within the simulated metaverse, ESOSVM. This is iteration 27 of the script, the one which appears in countless forms within the original ESOS story.
This script was designed for Ajurru scribes to show their skills with stone tools. Thus, it contains an immense number of curves and right angles. Most Ajurru consider this script to be overly-ornate, and so it is mostly used in a traditional context - for government records, memorials, and the like.
The "G" from this script is also the inspiration for another font, "Wall Dye".
A 2x2 design which started with a "split" aesthetic and ended up with a "stenciled" one. I embraced the change and now all these glyphs are functional as stencils. They contain minimal stacking and no composites.
In some cases the inside is connected to the outside at only one point. If you decide to use this for stencilling, I recommend using a stout material for the stencil and storing it with care.
The name comes from one of the many, many old joke bands which I created.
Recommended: Use with kerning turned on!
A font I designed for the animation series, "The Boris Barkov Show". This is made to look blocky and industrial, but still fairly modern. It's mostly built on a 5x5 grid, and is perfectly useable as a pixel font, but is meant for high-res applications.
The show's titlecards only use this font in uppercase. But, I designed a lowercase for the sake of accessibility.
The show is about a stereotypically Russian, mustachioed, ushanka-wearing pug named Boris Barkov. Apart from speaking both English and Russian, he's able to play the video game "Escape From Tarkov", wield a sword and rifle, and carry and throw objects despite his lack of opposable thumbs. His nemesis is PugB (the Americanized "Rambo" pug) and he's rumored to have shady dealings with Sam Yippington, the Latvian Dachsund arms dealer...