The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
everything on your keyboard is monospace, 5x9 pixels. some special unicode characters are two spaces wide though, so the font is not entirely monospace. there are no characters that are not either six or twelve pixels wide (including spacing)
~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.
License Information: You are not allowed to use this font for any commercial purposes. If you wish to obtain a commercial license, please contact me via email: email@example.com
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square & Sony in 1997.
This is another clone of Monkey (my monospace lanky font); it should be very similar to the original except for the lower x-height and the added accented characters (More Latin/Latin-1, Latin Extended A, Latin Extended B, and now Even More Latin/Latin Extended Additional). It is 16 blocks tall and 6 blocks wide; all letters without diacritics are at most 9 above the baseline and at most 3 below, but the accents push the height of a letter up by 3 blocks (or rarely 4), and the box drawing characters extend even higher, to 16 blocks from descender to the highest point. This font uses the FontStruct 2x2 filter method with plenty of composite and stacked bricks, which lets the curves look good at large sizes while remaining sharp on the screen at normal sizes. Mandrill will look strange in the FontStruct preview if you zoom in or out, but if you download it, it will look sharp at size 16 or 12 (depending on the program).This is a clone of Monkey
GOTHIXEL. A blackletter-style monospace font for small pixel sizes.
Gothixel's default tracking is not suitable for all-caps text. The capitals are slightly wider than lower case, so there is no gap between capitals. For all-caps, either increase the tracking of this font or use Gothixel Proportional, which is not monospace and which has appropriate space between all letters. However, Gothixel Proportional is further behind in development and doesn't have as many character sets yet.
Gothixel proudly supports Greek (including polytonic Greek!), Cyrillic, and, coming soon, Vietnamese and Hebrew character sets.
Please tell me about any mistakes or omissions you find and I will see about fixing/adding them. This font family was originally named "Blackletter RPG".