"Petermax's 3x5 and 4x6" is my first attempt at an extended set of characters. Though it is quite obviously imperfect, I'm quite impressed with how many I was able to finish. I tried to make each distinct and readable (all upercase), while still mostly maintaining the 3x5 pixels for lowercase and 4x6 for uppercase, thus the name. Please leave a comment if you have any concerns, thank you!
LSans
666 characters
This is my first ever font using ideas to make an heavy sans-serif typeface. I was inspired by elmoyenique and Jamie Place (FontBlast). I'm not stealing ideas from anybody by the way, I've wanted to share something to explain a journey of making my own fonts in life.
I got some aspect of making the glyphs look heavier. I've tried to make the letter f, but it flawlessly has the same height as the other glyphs. If I make number four, than I've obviously make it like this because the slanted bricks are not enough to make up a four glyph. Some of the glyphs (for example: ð, ß, ™, ®) are hard to build it because it was considered to be rounded by its curve and too small if the text was heavier.
When I run out of name ideas, the only idea of this font name i've chose is Lourde (french word for heavy).
This is a small 10 pixel font that I am making primarily for low-res games and screens. The font is meant to be small but visually very pleasing. This font focuses primarily on letters that are still used today. So old letters or unused letters are not added. Right now it supports Latin, some Latin Extended, Cyrillic, Thai, Greek & Coptic. Due to addition of diacritics, and other markings, the distance between lines is somewhat bigger than most other fonts relative to the font size. I recommend you manually reduce the line distance by say -1 or -2 to squish the text a bit vertically. It is being used in a few games since it's inception.
An attempt at creating a highly regularly spaced, but not monospaced pixel font which also looks good. The main goal is for all glyphs to actually look like what they're called, e.g. U+0137 ď (D with caron) should actually look like ď but doesn't due to Unicode bureaucracy.
NOTE: Click 'TrueType Font' when downloading!
Thin version of enemy dialogue font used in UNDERTALE and DELTARUNE.
This is a clone of Greater Determination Speech Bubble[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Added More Latin and Greek character sets.
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The main font for enemy dialogue used in Undertale and Deltarune, created by Toby Fox.
The font looks similar to "DotumChe" at 10pt. The only difference is the character spacing. "DotumChe" has a spacing of two pixels, while there is only one pixel spacing in-game.
NOTE: Click "TrueType Font" when downloading!
[2023.07.13] Adjusted spacing of "Ø" and "ø".
[2023.07.03] Increased width of "Æ", "æ", "Œ", and "œ".
[2022.09.16] Fixed "W".
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.08.06] Fixed the backslash (\) so it's more accurate to the original games.
[2022.06.16] Adjusted underscore (_) and macron (‾) spacing.
[2022.05.27] Changed the design of Greek Small Letter Zeta, which was too tall.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Changed the design of Greek Captial Letter Xi.
[2022.05.16] Adjusted spacing for some More Latin characters.
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The main font for menus used in Undertale and Deltarune, created by Toby Fox.
NOTE: Click "TrueType Font" when downloading!
This is a clone of Greater Determination MonoNOTE: Click "TrueType Font" when downloading!
Thin version of the menu font used in UNDERTALE and DELTARUNE.
This is a clone of Greater Determination Mono ThinNOTE: Click "TrueType Font" when downloading!
Thin version of the dialogue font used in UNDERTALE and DELTARUNE.
This is a clone of Greater Determination Mono[2022.09.16] Fixed "W".
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.08.06] Fixed the backslash (\) so it's more accurate to the original games.
[2022.05.27] Changed the design of Greek Small Letter Zeta, which was too tall.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Changed the design of Greek Captial Letter Xi.
———
The main font for dialogue used in Undertale and Deltarune, created by Toby Fox.
NOTE: Click "TrueType Font" when downloading!