What began nearly 8 years ago as an experiment in multi-stage, multi-resolution pixel serif type drafting (starting smallish then manually upscaling x4), took on the robust character you see here after countless edits and some tricky lessons learned along the way.
The initial weight was on the light side (cloned privately for posterity), so I took a leap into this bookish weight by fattening each glyph copy-pasted 1 pixel shifted both up and to the right. A rudimentary technique, by no means novel, yet almost wholly effective. I saw fit from here to only make a handful of corrections, keeping the slightly rounded and slanted serif shape that resulted as well as the subtle reenforcing of a pen-nib construction.
More intriguing is the 1-bit “anti-aliasing” scheme I found myself progressively guided toward while finding the lines of these curves developing the initial light weight. Implied diagonals and said curves – as well as refinement of contrast – are substantially more granular and specific than had I taken a black-and-white posterized, or stairstepped approach.
At half-resolution, the resulting smoothness is acceptible. This type of hinting will be useful in developing a substitution rule set consisting of subpixel slanted or curved bricks to produce a “vectorized” version.
Indeed, such a process could be purely automated by a proficient developer or properly trained neural network (this would be a really interesting future feature for fontstruct pro – rather than hinting a font after painstaking vector construction, why not reverse the process by way of en vogue ai-assisted upscaling?).
Basic accented charaters and numerals are being added as I churn through the extended character set...
Hello! Some of you idiots never made this /\ So I made it...
Recreated Microsoft Sans Serif font from the original font file.
NOTE: Click "TrueType Font" when downloading!
~This "is" MC font, except it has two times better quality and I added much more glyphs! Please tell me what characters should I add next :)
Update log
18/08 - Added "Basic Greek" letters and fixed some mistakes.
20/08 - Added Coptic and the rest of Greek; completed "More Latin."
21/08 - Added breve to small and capital A-Breve; completed Latin-A; added Hebrew letters; whole IPA supplement
06/09 - Fixed some mistakes
05/10 - Added Georgian and Arabic single letter forms
7&9/10 - Fixed some mistakes
21/11 - Added Arrows and UCASE
22/11 - "Extended Latin-B" Completed!
24/11 - Added Katakana and redid the "§" symbol.
10/02 - Added Armenian; ę's ogonek is now more to the left.
WHAT SHOULD I MAKE NEXT?
If you like this font, please consider checking out ReFixedsys Mono and Refixedsys Sans as well, which are my better attempts at recreating the Fixedsys font. They also have more glyphs for other languages.
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This time with More Latin characters! Fixed height issues as well.
Also used as dialogue text in Undertale and Deltarune.
NOTE: Click "TrueType Font" when downloading!
This is a clone of Fixedsys Monospaced[2023.07.13] Adjusted spacing of "Ø" and "ø".
[2023.07.03] Increased width of "Æ", "æ", "Œ", and "œ".
[2022.09.16] Fixed "W".
[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.08.06] Fixed the backslash (\) so it's more accurate to the original games.
[2022.06.16] Adjusted underscore (_) and macron (‾) spacing.
[2022.05.27] Changed the design of Greek Small Letter Zeta, which was too tall.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Changed the design of Greek Captial Letter Xi.
[2022.05.16] Adjusted spacing for some More Latin characters.
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The main font for menus used in Undertale and Deltarune, created by Toby Fox.
NOTE: Click "TrueType Font" when downloading!
This is a clone of Greater Determination Mono[2022.08.06] Fixed the backslash (\) so it's more accurate to the original games.
Single case version of Determination Alt. Mono.
Single case design only applies to Basic Latin and More Latin characters.
NOTE: Click "TrueType Font" when downloading!
This is a clone of Greater Determination Mono[2022.09.03] Added Extended Latin A character set.
[2022.08.31] Added more commonly used Greek characters.
[2022.05.17] Added Cyrllic character set.
[2022.05.16] Added More Latin and Greek character sets.
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The main font for enemy dialogue used in Undertale and Deltarune, created by Toby Fox.
The font looks similar to "DotumChe" at 10pt. The only difference is the character spacing. "DotumChe" has a spacing of two pixels, while there is only one pixel spacing in-game.
NOTE: Click "TrueType Font" when downloading!
A font designed to emulate the text seen in all generation four Pokémon games. Since this is a direct copy of the font, you can use this for anything you want. A bold style will be coming soon.
Fullwidth: bit.ly/29elcLS