Nothing Phone font inspired
See more:
https://fontstruct.com/fontstructions/show/2470916/bubbly-black-c
https://fontstruct.com/fontstructions/show/2142870/dover-led-v2-4
https://fontstruct.com/fontstructions/show/151519/ledpop_b
https://fontstruct.com/fontstructions/show/1406099/nanopixel
https://fontstruct.com/fontstructions/show/2147398/pixel-sans-13-63
https://fontstruct.com/fontstructions/show/2564059/font-8368
My note: db Monuck is NOT a color font. When creating the font, I had created different versions in different layers, which can no longer be deleted. Now, despite everything, the note "Color Font" appears, although it is not.
Please can someone help me to solve the problem?
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Many thanks for your help, the problem has been solved. ☼
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A nonogram font. Some variation between uppercase/lowercase letters, alternative 2/7 on < >, and an extra Y on ^. I originally made this in a 5x5 grid, but there were too many glyphs with multiple solutions, so I had to remake the whole thing. (You can still see the original style in the small numbers)
This is a cloneThis is another clone of Monkey (my monospace lanky font); it should be very similar to the original except for the lower x-height and the added accented characters (More Latin/Latin-1, Latin Extended A, Latin Extended B, and now Even More Latin/Latin Extended Additional). It is 16 blocks tall and 6 blocks wide; all letters without diacritics are at most 9 above the baseline and at most 3 below, but the accents push the height of a letter up by 3 blocks (or rarely 4), and the box drawing characters extend even higher, to 16 blocks from descender to the highest point. This font uses the FontStruct 2x2 filter method with plenty of composite and stacked bricks, which lets the curves look good at large sizes while remaining sharp on the screen at normal sizes. Mandrill will look strange in the FontStruct preview if you zoom in or out, but if you download it, it will look sharp at size 16 or 12 (depending on the program).
This is a clone of MonkeyThird font in a series of three colour pixel experiments, made after reading Arcade Game Typography: The Art of Pixel Type by Toshi Omagari. This one has a double shadow, which gives an extruded 3D effect at a smaller scale.
Inspired by the works of regular_one. Unlike most fonts I've released recently, many of the glyphs had to be modified or even redone from scratch.
- M, W, m, w, @, #, %, <, >, ~, and the circumflex above accented letters were all too wide and had to be condensed;
- I, f, i, j, l, r, and t were all too narrow and were expanded a bit, mostly through the careful application of serifs;
- K, M, W, X, Y, v, w, y, 7, /, and \ all had ugly mixes of angles that needed to be redesigned;
- N, *, (, and ) were completely redesigned, and many more touched up, to fit better with the rest of the font.
Most of the edits made were not possible before nudging. It's still not perfect, but it's much better than it was before, and I'm proud of how much it has "grown up". Of course, suggestions and critiques are encouraged. Thanks and enjoy!