I really liked my last slab serif font, and so I decided to make another one. This time, we've put the file on it and rounded the corners.
Pixel prototype of a font for an upcoming game being developed by yours truly. This will likely be used, but only for flashbacks and dreams. The normal ingame font may be a high-res version of this, or something different - tests are still being done to determine this.
English only for now, as there are no plans to localize the game myself.
"Madufaros" = "daughter of Madu".
Original size: 9pt (use multiples of this size for pixel perfect rendering)
Inspired by the work of Charles Rennie Mackintosh, specifically the Willow chair. I'm not sure how "twenties" this font is, especially since the Willow chair was designed in 1902, but it seems to kinda fit.
Paris, Berlin, Moscow in the 1920s... Art Deco, Bauhaus, Konstruktivizm... Effervescent people! This font is for Sandrine, the woman with white hat in the picture, and for all the people who together built the world. See also ztefan and zergei.
This is a really conservative design, reminiscent of the early days here at FS when all the features didn't exist. Yet they are well hidden here. In smaller font sizes, db Katalog looks really balanced… but scale it up and it soon doesn't look so round anymore. Maybe that's what makes it so. Perfectly imperfect.
In any case, I am open to any suggestions for improvement.
Obviously dedicated to the great Sergio Leone and his Spaghetti Western "Dollars Trilogy" filmed in Almería. The uppercase was shot. Contains some extra western dingbats, keep your head down.
A display font inspired by brutalist architecture and 3D concrete forms in built up city centres. Designed to give a sense of scale and weight.
This font is another of the products that a challenge as lively as TwentiesComp generates in FontStruct. You spend two weeks (or more) devising and building original and competitive fonts in a crazy race, but your brain does not stop when the Comp is over and continues through the nooks and crannies that you had demanded of it before, searching and producing new suggestions. This was one of those post-hoc ideas that came up when the fonts to present were already finished. Hope I don't detract too much with it the great level that this Comp has had. Thanks for your compreension.
[Click Pixel in the font viewer, then click Shift+Pixel four times to view the font correctly]
I love it when fonts come together like this one.
It started as me thinking what can I do for the 'twenties' that isn't 1920s. (thalamic has done those before!). The idea that I was toying with was doing each letter on a grid of 20 parts (blocks, stripes, etc.). There is already a stripes font in development (which is unlikely to be shared any time soon). I thought maybe I could convert it to a 20 stripe version. But it's too optical illusion-y and requires blocks of free time at a stretch for me to visualize the letters, which I don't have. Then the idea came to just develop a new block that says 20 on it and use it as a pixel for some pixel font. Which led to thinking an XX is 20 in Roman numerals. So I thought develop a grid that reads XX in multiple ways and directions.
With that basic idea, I started tinkering with the fontstructor and soon realized that I will need a lot of bricks. That necessitated making custom X and O bricks. That gave rise to the basic grid block of 7x7 grid that can be used as something that can be "carved" to form various letters. Better in theory than practice. M is OK, but a 7 brick wide A is just too wide. Plus the larger Xs were too white. Had to create more custom bricks to take away some of the whiteness that left the X still visible. These additional custom bricks were cumbersome to make...mainly because of my limited ability to visualize which brick placed where in a 4x4 grid will create what shape but also because I was using quarter brick corner triangles which meant that each brick of the 4x4 grid was internally a 2x2 grid as well. So a 8x8 grid really with 64 internal smaller bricks. Some bricks required making a custom brick and then merging it with another custom brick several times over to have the correct custom brick. Of course, I didn't know if the pain-stakingly created custom brick will be appropriate or not.
Much experimentation later, finally figured out what to do with this idea. Once all the custom bricks were created and the basic look of the font developed, then it was just a matter of placing the bricks in the right place. Often times not even that as one letter was just a modified version of another letter...like D and 3 are just a modified B; L and F are modified E, etc.
This was supposed to be a joke entry that didn't take much time to make. It's still a joke entry not to be taken seriously...but it did take time...and provided puzzle-like geometric challenge to overcome. Very fun.
How could I not love fontstruct!?
Version 1.5: Added Greek and made many refinements. Also came up with a new tilde design for all the glyphs that have one.
By request, a casual art deco design.