Narrow and heavy, ultra bold Piano key designs once required fractional brick scaling to generate their distinctive slit-like counter forms while working with maximum curves. Composite stacks provide a more elegant and versatile solution to this old problem. In this way, they can be seen as an important milestone on the road toward individually scalable bricks...
Letterspacing is kept tight in this fontstruction, but still needs a great deal of manual kerning especially around all the character lacking serifs on one or both sides.
72+ initial downloads done during testing and troubleshooting. More characters to come. Enjoy, and please vote kindly. : )
This is a cloneVersion 1.1 - Added Polish.
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A font for times when Immersive Mode is turned off. This is used for documents and signage within the Euphedoran Extradimensional Research Institute situated in Euphedora, Greater Azwelkeland, Planet Ashr within ESOSVM.
EERI is known for Fengmiao Fukota, Salva Dheen and Triste Marinan, three of ESOSVM's most-learned and chronologically oldest AI characters. The lattermost of these is often consulted (through a software called MIDAS) for analysis which I use to improve the readability of certain fonts.
A serif font made of dots. Suggestions are welcome.
UPDATES:
07/06/13-07/07/13 I went over the font and tidied it up. Adjusted spacing on letters like V and q, added or erased dots to letters such as a and f, made the tittles and such bigger, and refined letters like O and g. V1.2.0
10/01/13 More refining, more refining... Each time I come back, I see things that need improving. V1.3.0
12/19/13 My biggest update yet (literally). I've increased the circles' size from two to four units, making overshoots and much more possible. Every character has been reworked to fit the new size, and the font is now generally more condensed. V2.0
05/14/14 Tweaked many shapes with the nudge tool, and adjusted the 4 to have serifs and a lower crossbar. V2.1
05/17/14 Big edit today. A large portion of the lowercase, as well as some of the uppercase, has been narrowed to match the rest of the font.
05/21/14 M, N and accents updated a bit more.
09/27/18 Fixed the acute on ý (it was previously a grave).
A medieval pixel font created for use in the graphic adventure game "Quest For Infamy" by Infamous Quests, (C) 2012-2014. Designed for fantasy / RPG-style video games. Uppercase letters inspired by: various German Blackletter, Old English, and Uncial typefaces; "Deutsch Gothic" by James Fordyce; "1454 Gutenberg Bibel" by John H. Schmidt; "Goudy Medieval" by Mentor Type; "Black Castle MF" by Rick W. Mueller; "Two For Juan" by Nick's Fonts; and Exidy's video arcade game "Venture" (1981). Numerals inspired by various Old English and Gothic typefaces.
Prajna is a Sanskrit word meaning wisdom, understanding, insight. Simple on the outside, with some depth on the inside. Looks like it could be 1:1 bricks, but it actually uses a 1.5 sized brick width, giving it additional curvature that wouldn't be possible on a 1:1 scale.
I was supposed to release this a year ago, synchronous to the Peace 2.0 sculpture that was publicly unveiled which utilized Prajna to spell out "Peace" in 12 different languages. I like to think that since the sculpture was written with Prajna, it has a literal connection with wisdom, understanding and insight. I release it now with the hope that you may write with Prajna of your own.
A multi-line design which is slightly reminescent of mazes/fingerprints. It's not designed to create functional mazes, but it is somewhat capable!
"Absinthelyric Print" is an anagram for "Labyrinthine Script".
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Original size: 11.25pt. Use multiples of this value for pixel perfection. (If you use antialiasing, it will look perfect at most any size.)
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Design rules:
1. Square bricks and 90-degree angles only.
2. Alphabetic glyphs must have open terminals; numerals and symbols must have closed terminals. Letters which do not terminate (D,O, etc.) must be broken so that they terminate.
3. Glyphs must fill the 15x15 grid.
4. Ligatures and combinatorial glyphs must fit into one letter's space.
5. Draw from the outside in.
STF_FRONTAL BOSSING - A groovy bold and rounded Sans Serif typeface.
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This is going to be my second entry in the "HeavyComp"
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ABOUT THIS FONTSTRUCTION:
TECHNICAL:
Grid: 17 × 16 square grid units (incl. descends, overshoots, accents)
Filter: 2 × 2 brick size
BIO:
The idea was to come up with a friendly chubby fella.
And for all I know I think I have done just that. In the end, it does seem to appear it came out with a slightly bigger forehead than the average (but, no love was lost here, we have come to learn to appreciate the misfits).
Despite its weight and slightly clumsy appearance this juicy Mr. Boogie still got dat funk, and can not wait for it to be the next saturday night.
Even so, when he for once isn't told to "Swing and Boogie" he still is nice to have hanging around. His friendly persona is only to be matched by the ever so nice soft curves. "No sharp edges to detect here".
I can only hope for that all of you come to appreciate him as well! ;-)
(Let's do this in another language as well)
CONCEPT:
The idea was to make a letterform that has a friendly looking design. I tried to achieve this by way of softening all hard convex corners with a smooth rounded curve. And by "all" I litteraly meant, even on all diagonals, accents, thin strokes and stroke tips (Nothing was left untouched).
For all the concave corners, so the negative space (white space) of the letters have multiple solutions depending on what is happening (does it curve, intersect and or wether a stroke continues or not)
The curves all have near hi-res looking (a couple of minute imperfections) but otherwise smooth surfaces, and there are multiple custom created ratios/transitions, such as:
1.5×1.5, 2.5×2.5, 2.5×3, 3×4 (+ The bullet is a 7×7 circular dot)
I hope you like it,
Cheers
(PS: Sample follows soon)