Font for Šouvirva, the script for my conlang, Šouvek. The script is supposed to be vertical, but due to technological constraints, I need to make it horizontal, so some symbols are rotated.
More informantion about the script here: https://new.reddit.com/r/neography/comments/1bbwbiy/%C5%A1ouvirva_the_script_for_my_conlang_reupload/ and the conlang here: https://conworkshop.com/view_language.php?l=SOVK
Recreation of the pixel font from Irem's "Kaiketsu Yancha Maru 2: Karakuri Land" (1991) on the NES.
Despite being a Japan-only release, the game only has a partial/incomplete set of hiragana, and only a handful of katakana characters.
Only the characters present in the game's tile set have been included.
A set of numbers in nassk style. Digit 7 looks like a cane with a small cane, mimicking digit 7 with a diagonal stroke
This fontstruction was also made for the Numbers Competition running currently in FontStruct and as such, it only includes the bare minimum for numbers (Digits, Plus Sign, Comma, Fullstop and Latin letter E)
thanks to sed4tives for the circle base (faux-bezier rotunds)
this is a quick sketch i made
This is a clone of STF_FAUX BEZIER ROTUNDS