v1.0 - has a weird macron thing cuz i plan to make a shorter version of this font.
v1.1 - basic latin completed.
v1.2 - more latin completed.
v1.3 - greek completed, started adding latin extended a.
v1.4 - latin ext. a finished :)
v1.5 - cyrillic finished
v1.6 - moar stuff
[x] basic latin
[x] more latin
[x] latin extended a
[x] greek
[x] cyrillic
[...] currency symbols
[...] letterlike symbols
[x] specials
[ ] whatever else i need to add
keys:
- not implemented yet
... - not fully implemented
x - fully implemented
A different version of Urvanian Simplified.
This is a clone of Urvanian SimplifiedRecreation of the pixel font from the arcade version of Data East's "Midnight Resistance" (1989).
This recreation uses the special OpenType SVG (TTF+SVG) format, which currently has limited support.
Only the characters present in the game's tile set have been included.
Added Basic latin and Urdu letters!
Where did the word "Alkht-alkhas" come from?
From Portuguese "A linha" meaning "The line" and the Arabic "الخط" meaning "font".
This is a clone of Alkht-alkhasXtructleim Display alternative inspired by the Wicca's Alphabet (Now with Rounded option)
Changelog: Apr/4 - Redesigned numerals, alphabets resized
This is a clone of Xtructleim WiccaA custom version of Urvanian. See my original Urvanian font to see the entire description.
This is a clone of Urvanian ExpandedStructurosa Mono - A Monospace FontStruction which was made from one of the FontStruct concepts.
I'm aware that this font is letters only, if anyone has any concepts for numbers, symbols and punctuation, please let me know.
Recreation of the pixel font from Konami's "SD Snatcher" (1990) on the MSX2.
The font includes an almost complete set of hiragana and katakana characters. In the game's tile set, the dakuten and handakuten are stored in a separate tile. In this recreation, characters that use them are pre-combined into a single glyph. The dakuten and handakuten are not 8 pixels wide, and when used in game, they only take up as much width as necessary, making the Japanese text variable width/proportional. The latin characters, however, are all monospaced.
The game also includes a large number of Japanese idiographs. These have not been included in this recreation.
Except for the idiographs, only the characters present in the game's tile set have been included.